Multilayer Gaming Framework for Synchronized Cross-Platform Play
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Solution Overview
Problem
Existing video gaming architectures fail to provide a flexible and synchronized platform-agnostic experience that allows players to engage at different levels and access gaming applications seamlessly across various devices, including personal computers, mobile devices, and game consoles, while facilitating cross-platform achievements and rewards.
Innovation Solution
A multilayer framework architecture that enables a continuous visual experience across different platforms, allowing players to engage in various levels of play, including peer-to-peer challenges, casual play with friends, and spectator modes, with features like cross-platform pollination of achievements and rewards, and secure data collection, while supporting multiple devices such as desktops, laptops, mobile devices, and game consoles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional gaming architecture is used, then the system structure is simple, but it fails to provide cross-platform compatibility and synchronized gaming experience
Solution Approach 1:
The gaming system is divided into distinct layers: a core gaming engine layer that handles game logic and a presentation layer that adapts to different platforms. This segmentation allows the same game core to run across multiple platforms without requiring complete system redesign for each platform.
Solution Approach 2:
The architecture implements a universal gaming platform that can serve multiple functions: running different game types (casual, competitive, spectating), supporting various device types (mobile, desktop, console), and enabling different interaction modes (player, spectator, social network integration) through a single unified system.
2Ease of operation
If platform-specific gaming architectures are used, then each platform can be optimized independently, but players cannot access gaming applications seamlessly across various devices
Solution Approach 1:
The patent introduces a platform-agnostic intermediate layer that acts as a mediator between the game core and different platform-specific interfaces. This intermediate layer handles platform-specific adaptations while maintaining a consistent gaming experience across devices, allowing players to seamlessly access games on different platforms without dealing with platform-specific complexities.
3Adaptability or versatility
If basic gaming functionality is provided, then the system is easy to implement, but it fails to engage players at different levels and provide unique experiences
Solution Approach 1:
The gaming architecture implements dynamic capability adjustment where the system can adapt its functionality based on player needs and device capabilities. Players can dynamically switch between different gaming modes (casual play, competitive challenges, spectating) and the system adjusts its resource allocation and interface complexity accordingly, providing variable gaming capabilities without requiring a completely different system for each mode.
4Reliability
If comprehensive data collection and management features are added, then secure data management is improved, but system complexity increases
Solution Approach 1:
The patent extracts data collection and management functions into a separate, dedicated module within the multilayer architecture. This extraction allows comprehensive data handling (player profiles, game statistics, social network data) to be managed securely through specialized protocols and procedures without complicating the core gaming logic, as the data management complexity is isolated to a specific layer of the system.
Data Source
AI summary
The present disclosure is directed to a flexible architecture for video gaming applications. In some embodiments, the flexible architecture is platform agnostic and provides a continuous visual experience for players across different platforms while engaging them at different levels of play. The architecture provides user interfaces that facilitate access to video gaming applications in various ways that may include: via social networks or sites; via wall posts or via an online social networking service that enables its users to send and read text-based posts; via mobile devices (iOS, Android, or Windows-based smart phones); or via dedicated game consoles. In some embodiments, the flexible architecture provides multiple levels of play options, which may include a peer-to-peer competitive challenge level for “core” players, a “casual” play level for play with friends with whom a player shares an affinity, for example, in a social network; or a “spectator” mode that permits non-players in a network to assist friends. In some embodiments, feed-based triggers may allow for greater rewards to players and ease of discovering games.


