Multi-lingual Game Card Superimposed Instructions

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Solution Overview

Problem

The growing cultural diversity in metropolitan areas makes it challenging for lottery tickets with limited 'real estate' to accommodate multiple languages, leading to reluctance among non-fluent players to participate due to unfamiliarity with game rules and winning ticket recognition.

Innovation Solution

A method for a single game card to facilitate multi-lingual play by superimposing game instructions in one language over another, using removable scratch-off layers, with indicators to direct players to reveal the underlying instructions in their preferred language.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If separate printing runs are used for different languages, then each language version can be clearly presented, but the production complexity and cost increase

Engineering Contradiction:
Improvelanguage accessibilityVSAvoidprinting complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent combines multiple language versions into a single game card by superimposing instructions in different languages on top of each other. The first set of instructions in a first language is printed on the card, then a second set of instructions in a second language is superimposed over the first set, allowing both language versions to coexist on one card rather than requiring separate printing runs.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements a nested structure where one language version is embedded within another. The instructions in the second language are placed over the instructions in the first language, creating a layered configuration where both sets of instructions occupy the same physical space on the card, similar to nested dolls where one object contains another.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If multiple language versions are provided on the same card, then accessibility for diverse populations improves, but the surface area available for each language decreases

Engineering Contradiction:
Improvelanguage adaptabilityVSAvoidinstruction area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent transitions from a two-dimensional layout where each language would require separate space to a three-dimensional layered structure. By superimposing instructions in different languages on top of each other, the solution adds a vertical dimension (z-axis) to the card design, allowing multiple language versions to occupy the same horizontal footprint without reducing the available surface area for each language.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If game instructions are provided in a single dominant language, then the card design remains simple, but non-fluent players may not understand the rules or recognize winning tickets

Engineering Contradiction:
Improvecard design complexityVSAvoidgame understanding
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent makes the game card universal by incorporating instructions in multiple languages on the same card. Instead of designing separate cards for different language groups, the single card serves multiple language communities simultaneously. The superimposed instructions allow players from different linguistic backgrounds to access the game rules in their preferred language, enhancing the card's versatility and inclusivity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8434792B2Method for facilitating a multi-lingual game
Publication Date: 2013.05.07 SCIENTIFIC GAMES LLC
  • US8434792B2 patent drawing
  • US8434792B2 patent drawing
  • US8434792B2 patent drawing

AI summary

A method for facilitating multi-lingual play of a game on a single game card includes providing a game play area on the game card. A first set of game instructions are provided on the game card printed in a first language. A second set of the game instructions in a different second printed language over superimposed over the first set of game instructions. An indicator is provided on the game card to convey that the first set of game instructions are present and accessible by removing the second set of game instructions. A player has the option to read the game instructions in either or both of the first or second printed languages.