Multi-Map Game Control with Cross-Map Progress Reflection

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Solution Overview

Problem

In games played on portable devices, the limited communication environment and device specifications restrict the number of players that can play simultaneously, leading to limitations in the number of objects that can be arranged, which results in a less engaging experience as players are often dispersed across multiple maps, making cooperative gameplay and a unified game experience difficult.

Innovation Solution

A method for controlling a computer that allows multiple players to select and play on different maps, with the game progress of one player's map reflected on another player's map, enabling cooperative gameplay and a unified experience by displaying the progress of adjacent maps and adjusting the display based on capture status and degree.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of players playable in the same game space is increased, then the multiplayer capability is improved, but the number of objects arrangeable by each player is limited, making the game less engaging

Engineering Contradiction:
Improvenumber of players playable in the same game spaceVSAvoidnumber of objects arrangeable by each player
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The game space is divided into multiple maps, with each map capable of holding a limited number of players and objects. This segmentation allows the overall system to support more players while maintaining manageable object counts on individual maps, resolving the contradiction between total player capacity and per-player object arrangement capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a spatial dimension by distributing players across multiple maps rather than concentrating them on a single map. This dimensional expansion allows more players to participate simultaneously while each player interacts with a manageable number of objects on their assigned map, solving the contradiction through spatial distribution.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If players are dispersed onto two or more maps to accommodate more players, then the number of players playable simultaneously is improved, but cooperative gameplay and unified game experience become difficult to achieve

Engineering Contradiction:
Improvenumber of players playable simultaneouslyVSAvoidcooperative gameplay and unified game experience
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements feedback mechanisms that allow players on one map to receive information about events and progress occurring on other maps. This feedback loop maintains players' awareness of the broader game state, enabling cooperative gameplay and unified experience despite spatial dispersion across multiple maps.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent merges the game states of multiple maps by allowing players to view and interact with information from different maps simultaneously. This merging of information streams across maps maintains the sense of unity and cooperation among dispersed players while accommodating more players overall.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10039984B2Method for controlling computer, recording medium and computer
Publication Date: 2018.08.07 GREE HOLDINGS INC
  • US10039984B2 patent drawing
  • US10039984B2 patent drawing
  • US10039984B2 patent drawing

AI summary

Provided is a method for controlling a computer progressing a game played at the same time by a plurality of players divided on a plurality of maps, the method including the steps of allowing each of the plurality of players to select any one of the plurality of maps, progressing the game on maps selected respectively by the plurality of players in response to instructions from the plurality of players, and reflecting, in a display of a first map selected by a first player, game progress caused by a second player having selected a second map different from the first map.