Real-Time Multimedia Composition System for Online Gaming
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Solution Overview
Problem
Current systems face challenges in composing multimedia content in real-time that effectively combines a player's physical expressions and actions with their online activity, particularly in online gaming, where the player's absorption in the activity makes manual management difficult, and there is a need for automated production of high-quality streaming multimedia.
Innovation Solution
A system that automatically produces multimedia by receiving and processing player and activity data in real-time, using machine learning techniques to select and arrange multimedia elements from multiple sources, including player and activity data, to create composite items with enhanced viewer engagement, and incorporates viewer feedback to adjust content dynamically.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player manually manages and composes multimedia content during online activity, then the content can be customized and controlled, but the player becomes too absorbed in the activity to effectively manage the stream
Solution Approach 1:
The system enables automatic multimedia production where the player's participation data and physical expressions are automatically captured, processed, and composed into streaming content without requiring manual intervention. The system serves itself by autonomously selecting and arranging multimedia elements based on the activity state and player state.
Solution Approach 2:
An automated multimedia production system acts as an intermediary between the player's activity and the streaming content. This intermediary automatically composes the multimedia presentation by selecting from multiple sources (activity multimedia, player multimedia, effects) based on identified activity and player states, freeing the player from manual management tasks.
2Productivity
If multiple multimedia sources are combined in real-time to enhance viewer engagement, then the quality and appeal of the stream improves, but the complexity of composing and managing these sources increases
Solution Approach 1:
The multimedia composition system is segmented into distinct functional modules: activity state identification, player state identification, multimedia selection, effect determination, and composite item formation. Each module handles a specific aspect of the composition process, making the overall complex system manageable and maintainable.
Solution Approach 2:
The multimedia composition system dynamically adapts to changing conditions by continuously identifying activity states and player states, then selecting appropriate multimedia elements and effects in real-time. The system transitions between different composition strategies based on the current state, maintaining high quality without requiring static complex configurations.
3Productivity
If automated systems compose multimedia in real-time, then manual intervention is reduced and productivity increases, but the ability to customize and control content may be limited
Solution Approach 1:
The system incorporates feedback mechanisms where viewer data is received and used to influence future composite item production. The system adapts its composition strategy based on viewer engagement, allowing automated real-time production while maintaining versatility through dynamic adjustment to feedback signals.
Solution Approach 2:
The system changes parameters such as selecting different multimedia sources, applying different effects, and adjusting composition strategies based on identified activity states and player states. This parameter-based approach enables both automated efficiency and adaptability to different situations and viewer preferences.
Data Source
AI summary
A system is configured to receive player multimedia having live coverage of physical expressions or actions of a player in an online activity and activity multimedia of live participation in the online activity associated with one or more play accounts. In a near continuous fashion, the system is configured to select in real time, for each time point, one or more player items being portions of the player multimedia or one or more activity items being portions of the activity multimedia corresponding to the time point to form a composite item. The system is configured to further transmit in real time the composite item to one or more viewer accounts. The system is configured to then receive viewer data in response and produce future composite items based on the viewer data.


