Multi-media conferencing system with integrated data interaction

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Solution Overview

Problem

Conventional web conferencing systems lack the ability to provide a truly interactive and immersive experience, failing to replicate the personal interaction and visual engagement of face-to-face meetings due to limitations in visual and verbal content, participant visibility, and real-time data interaction, leading to increased travel costs and reduced productivity.

Innovation Solution

A multi-media conferencing system that integrates visual, audio, and independent data interaction, allowing for geo-location display, participant monitoring, and attendee chat functionality, with a presenter dashboard for managing the conference, enabling multiple sectors on the display for enhanced engagement and collaboration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional web-based conference calls are used, then verbal communication is enabled, but visual engagement and personal interaction are lost

Engineering Contradiction:
Improvevisual engagementVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent combines audio conferencing, video conferencing, and web-based presentation tools into a single integrated multi-media conferencing system. This merging allows participants to simultaneously experience verbal communication, visual engagement through video feeds, and interactive data sharing, thereby recovering the visual engagement and personal interaction that was lost in traditional voice-only conferences without requiring separate complex systems for each function.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The conferencing system is designed to perform multiple functions within a single platform: it supports audio communication, video transmission, screen sharing, document collaboration, and interactive polling. This multi-functionality enables the system to provide comprehensive visual engagement and personal interaction capabilities while maintaining a unified user interface and backend infrastructure, avoiding the need for multiple separate tools.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If face-to-face meetings are conducted, then personal interaction and visual engagement are maximized, but travel costs and time consumption increase

Engineering Contradiction:
Improvepersonal interactionVSAvoidtravel time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system creates a virtual replica of face-to-face interaction by transmitting video feeds from each participant's location to all other participants. This copying of the physical meeting environment into the digital space allows participants to see and interact with each other as if they were in the same room, preserving personal interaction and visual engagement without requiring physical travel.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The multi-media conferencing system acts as an intermediary that bridges the gap between physical separation and personal interaction. It mediates the communication by relaying video, audio, and data between participants, creating a shared virtual space that mimics face-to-face interaction while eliminating the need for physical travel and associated time losses.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Use of energy by moving object

If computer-based web conferencing is used, then bandwidth requirements are reduced, but real-time data interaction and participant collaboration are limited

Engineering Contradiction:
Improvebandwidth consumptionVSAvoiddata interaction capability
Core Design Contradiction:
Use of energy by moving objectVSAdaptability or versatility

Solution Approach 1:

The system segments data transmission into different channels and priority levels. Critical real-time data such as video feeds and interactive collaboration data are transmitted with higher priority and lower latency, while less time-sensitive data such as document updates and chat messages use lower priority channels. This segmentation allows the system to provide rich real-time data interaction capabilities while optimizing overall bandwidth consumption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The conferencing system dynamically adjusts data transmission quality and bandwidth allocation based on current network conditions and participant needs. When bandwidth is available, the system enables high-definition video and real-time collaboration features; when bandwidth is constrained, it automatically reduces video quality or suspends non-critical data transfers. This dynamic adaptation maintains versatile data interaction capabilities while efficiently managing bandwidth consumption.

Inventive Principle:
Principle #15Dynamics

4Loss of information

If multiple participants are made visible, then participant engagement is improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improveparticipant visibilityVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements local quality optimization by allowing each participant to customize their view according to their specific needs and device capabilities. Participants can select which video feeds to display, adjust video quality settings based on their bandwidth, and choose different layout configurations. This local customization enables multiple participants to be visible to each participant in a way that is optimized for their individual context, reducing overall system complexity while maintaining comprehensive participant visibility.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9525711B2Multi-media conferencing system
Publication Date: 2016.12.20 JIGSAW SOFTWARE LLC
  • US9525711B2 patent drawing
  • US9525711B2 patent drawing
  • US9525711B2 patent drawing

AI summary

A multi-media conferencing system that integrates visual, audio, independent data interaction and modification, collaboration of information, independent video and 3D model viewing and manipulation, and networking among all participants in the meeting. Each participant conference display typically shows two content sectors under the control of the presenter and a selectable number of other content sectors under the control of the participant. The presenter conference display selectively includes a presenter dashboard for managing the presentation. Each content sector on the participant and attendee conference displays may be enlarged to full screen or reduced to a sector display or an icon with a simple command. The system also includes geo-location display functionality, participant monitoring, attendee chat functionality, and a wide range of additional functionality under the control of the conference presenter and attendees.