Multimedia Game Authoring via Time-Segmented Content
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Solution Overview
Problem
Current multimedia game systems lack efficient methods for creating, publishing, and analyzing interactive games that integrate with video programming, limiting their ability to rapidly develop engaging content across various platforms and track player interactions effectively.
Innovation Solution
The system generates multimedia games by receiving identifiers for multimedia content, segmenting it, and associating tasks, allowing for the integration of video games with video programming, and includes features for publishing and monitoring games across multiple platforms, using a device with a processor to manage digital rights and track player interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If multimedia game systems use traditional creation and publishing methods, then development processes are simple and straightforward, but authoring efficiency is low and content creation is time-consuming
Solution Approach 1:
The multimedia content is divided into discrete time segments with associated tasks. Each segment can be independently created, managed, and published. This segmentation enables efficient authoring by allowing creators to work on specific portions of content without affecting the entire game, thereby improving productivity while maintaining manageable system complexity through modular organization.
Solution Approach 2:
The system provides a unified platform that handles multiple functions including content creation, task association, game assembly, publishing, and player interaction tracking. By integrating these diverse functions into a single multi-functional system, the patent improves authoring efficiency through centralized management while the standardized interfaces and modules keep the overall complexity controllable.
2Adaptability or versatility
If the system integrates video games with video programming across multiple platforms, then adaptability and platform support are improved, but device complexity and integration challenges increase
Solution Approach 1:
The system is designed as a universal platform capable of deploying multimedia games across multiple devices and platforms including set-top boxes, personal computers, mobile devices, and televisions. The standardized game structure with time segments and tasks can be rendered on any platform, achieving high adaptability while the centralized authoring tool simplifies the integration process by handling platform-specific details automatically.
Solution Approach 2:
The system introduces an intermediary authoring tool and standardized game format that mediates between content creators and various playback platforms. This intermediary layer translates creative content into a standardized format that can be efficiently distributed and rendered across different devices, reducing integration complexity while maintaining broad platform compatibility.
3Loss of information
If the system tracks player interactions and generates detailed analytics, then insights into player behavior and knowledge changes are improved, but data processing requirements and system complexity increase
Solution Approach 1:
The system implements comprehensive feedback mechanisms that track player interactions with time segments and tasks, collecting data on responses, timing, and progression. This feedback is automatically processed to generate insights about player behavior and knowledge changes. The structured feedback loops enable accurate tracking while automated processing keeps data management complexity manageable.
Solution Approach 2:
Player interaction data is segmented and organized by time segments, tasks, and game progression stages. This segmented approach to data collection and analysis enables precise tracking of player behavior at different points in the game while maintaining organized, manageable data structures that reduce processing complexity compared to unstructured comprehensive tracking.
4Productivity
If the system enables rapid creation and distribution of multimedia games, then productivity and content availability are improved, but quality control and consistency across platforms may deteriorate
Solution Approach 1:
The system performs preliminary quality control and standardization during the content creation phase. The authoring tool enforces consistent game structures, time segment formats, and task definitions before content is published. This preliminary action ensures quality consistency is built into the content from creation, enabling rapid production without sacrificing precision or uniformity across different platforms and games.
Solution Approach 2:
The system maintains quality consistency by controlling key parameters of multimedia games including time segment durations, task types, and interaction formats. By standardizing these critical parameters during creation, the system enables rapid content production while ensuring all games meet consistent quality standards regardless of platform or creator, preventing degradation of manufacturing precision despite increased productivity.
Data Source
AI summary
Systems and methods for time-segmented multimedia game playing and authoring to create promotional videos and games, for creating games that provide brand advertising, and for gathering player data and analytics are described.


