Multimedia Player Switching Between Single Content And Collections

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Solution Overview

Problem

Existing multimedia players require users to actively search for or select multimedia content, hindering the propagation and discovery of content of interest and making it inconvenient for users.

Innovation Solution

A multimedia playing method that combines playing single multimedia content and multimedia content collections, allowing users to discover content more efficiently by switching between different types of content streams based on operation instructions, with distinct interfaces for each type.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users actively search for or select multimedia content in existing players, then users can play their desired content, but it hinders the propagation and discovery of multimedia content and reduces convenience for users

Engineering Contradiction:
Improveconvenience for user to discover multimedia contentVSAvoidpropagation and promotion of multimedia content
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system pre-organizes multimedia content into themed collections and pushes them to users before users need to search. The player automatically categorizes and presents content collections (e.g., playlists, albums, channels) in advance, so users don't need to actively search for content they might be interested in.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically manages content organization and recommendation without requiring user intervention. The player self-organizes multimedia content into collections based on metadata, automatically updates content lists, and presents recommendations based on user behavior patterns, freeing users from manual searching.

Inventive Principle:
Principle #25Self-service

2Productivity

If users manually search and select each multimedia content, then users have control over content selection, but it increases time consumption and reduces productivity

Engineering Contradiction:
Improveefficiency of multimedia content discoveryVSAvoidtime for user to search and select content
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system pre-organizes multimedia content into themed collections and pushes them to users before users need to search. The player automatically categorizes and presents content collections (e.g., playlists, albums, channels) in advance, so users don't need to actively search for content they might be interested in.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system monitors user behavior patterns (play history, skip patterns, pause duration) and uses this feedback to refine content recommendations. The player learns from user interactions and automatically adjusts content collection presentations to better match user preferences, improving discovery efficiency over time.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the player interface displays only single multimedia content options, then the interface remains simple, but it limits the user's ability to discover and play content collections efficiently

Engineering Contradiction:
Improveability to play single content and collectionsVSAvoidcomplexity of player interface
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The player interface is designed to handle multiple content types (single files, playlists, albums, channels) through a unified interaction model. The same control mechanisms work across different content types, allowing the interface to be versatile without requiring separate controls for each content type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The interface separates content display from control functions. Content collections are presented as organized lists with clear hierarchical structure, while playback controls remain consistent and predictable. This segmentation allows complex content organization without overwhelming the user with complex controls.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250337991A1Multimedia playing method, electronic device, and computer-readable storage medium
Publication Date: 2025.10.30 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250337991A1 patent drawing
  • US20250337991A1 patent drawing
  • US20250337991A1 patent drawing

AI summary

A multimedia playing method, an electronic device, and a non-transitory storage medium are provided. The method includes: acquiring, in response to a first operation instruction in a player interface, first-type multimedia content stream data or second-type multimedia content stream data; displaying, in response to acquiring the second-type multimedia content stream data, a multimedia content collection playing interface in the player interface, and playing multimedia contents in the second-type multimedia content stream data in a preset order; and switching to and playing, in response to a second operation instruction in the multimedia content collection playing interface, another multimedia content in the second-type multimedia content stream data. The first-type multimedia content stream data includes a single multimedia content, and the second-type multimedia content stream data includes a multimedia content collection. An operation mode corresponding to the second operation instruction is different from an operation mode corresponding to the first operation instruction.