Multimedia Player Selection for CPU-Efficient Smooth Playback

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Solution Overview

Problem

Existing multimedia playback devices face excessive CPU resource consumption due to diverse player commands, leading to rendering issues such as pixelation, slowdowns, and interruptions, particularly when rendering complex content with menus or background streams.

Innovation Solution

A method and device that allows selection among multiple players based on content type and execution context to manage processor resources, switching to less resource-intensive players when necessary, such as during high CPU load or activation of complex functions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a player with comprehensive commands and functions is used to handle diverse content types, then the player's versatility and functionality are improved, but the processor resource consumption increases excessively

Engineering Contradiction:
Improveplayer functionalityVSAvoidprocessor resource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system segments the player functionality by creating multiple specialized player instances, each optimized for specific content types (e.g., live content player, VOD player). This allows the system to use only the necessary functions for the current content type rather than loading all possible functions, thereby reducing processor resource consumption while maintaining versatility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements a universal player management mechanism that can select and switch between multiple specialized players based on content type. This multi-functionality approach allows a single player management system to handle diverse content types by routing to the appropriate specialized player, achieving both versatility and resource efficiency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If multiple player commands and menu functions are rendered simultaneously in the background, then the player's operational capabilities are improved, but the CPU load increases to excessive levels causing rendering issues

Engineering Contradiction:
Improveplayer command availabilityVSAvoidrendering stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system applies local quality by assigning different operational characteristics to different player instances based on their specialized functions. Each player is configured with the specific commands and menu functions appropriate for its content type, rather than all players having all functions. This localized optimization ensures that only necessary operations are performed, maintaining ease of operation while preventing CPU overload and rendering instability.

Inventive Principle:
Principle #3Local quality

3Device complexity

If a single player is selected once and for all, then the system complexity is reduced, but the ability to adapt to different content types and execution contexts is limited

Engineering Contradiction:
Improveplayer selection mechanismVSAvoidcontent type adaptability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system implements dynamic player selection based on content type and execution context. Rather than a static single-player configuration, the system dynamically determines which specialized player to use based on the current content being played. This dynamic approach maintains relatively simple system architecture while achieving high adaptability to different content types and playback scenarios.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12598335B2Method for managing playback of multimedia content
Publication Date: 2026.04.07 ORANGE SA
  • US12598335B2 patent drawing
  • US12598335B2 patent drawing
  • US12598335B2 patent drawing

AI summary

A method for managing playback of multimedia content using a playback device equipped with a processor and capable of rendering the content. The playback device includes a plurality of selectable players capable of playing back the same content. The method includes: selecting a player from among the selectable players; and playing the content with the selected player.