Multimedia Preloading for Seamless Video Transitions

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Solution Overview

Problem

Current information presentation methods on terminals, such as mobile phones, lack interactivity and diversity, primarily relying on static or dynamic video formats without seamless transitions, failing to engage users effectively.

Innovation Solution

An information processing method that preloads multiple multimedia items, switches between static and dynamic presentation modes, and generates interactive screens, enabling seamless transitions between videos without user intervention, enhancing user engagement and information sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple multimedia items are preloaded and seamlessly transitioned, then user engagement and interactivity are improved, but device complexity and memory usage increase

Engineering Contradiction:
ImproveinteractivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system preloads multiple multimedia items (videos, images, texts) into a buffer before they are actually needed for display. This preliminary action ensures that when transitions occur, the content is already ready in memory, enabling seamless switching without loading delays, thereby improving interactivity and user engagement while managing device resources efficiently.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If seamless transitions between videos are implemented, then user engagement is improved, but memory consumption increases

Engineering Contradiction:
Improveuser engagementVSAvoidmemory consumption
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system loads only a limited number of multimedia items (e.g., 3-5 items) into the buffer at any given time, which is sufficient to enable seamless transitions but not excessive enough to consume all available memory. This partial action approach balances user engagement requirements with memory constraints by loading just enough content to maintain smooth playback without over-consuming resources.

Inventive Principle:
Principle #16Partial or excessive action

3Productivity

If automatic video switching is implemented, then information presentation efficiency is improved, but loss of user control increases

Engineering Contradiction:
Improveinformation presentation efficiencyVSAvoiduser control
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system monitors user interactions (such as pauses, seeks, or explicit navigation gestures) and uses this feedback to adjust its automatic switching behavior. When user feedback indicates engagement or interest in current content, the system maintains seamless automatic transitions. When feedback suggests user desire for control, the system adjusts to provide manual switching options, thus balancing efficiency with user control.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10448081B2Multimedia information processing method, terminal, and computer storage medium for interactive user screen
Publication Date: 2019.10.15 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US10448081B2 patent drawing
  • US10448081B2 patent drawing
  • US10448081B2 patent drawing

AI summary

An information processing method includes: preloading M pieces of multimedia information after a user screen corresponding to an information item specified in a first application is accessed; arranging the M pieces of loaded multimedia information in a specified storage area in sequence; extracting, after playing of an ith piece of multimedia information ends, an (i+1)th piece of multimedia information from the specified storage area in sequence, and switching to play the (i+1)th piece of multimedia information; generating an interaction screen by means of simulation after playing of the (i+1)th piece of multimedia information ends, the interaction screen comprising a touch interaction object for enabling an (i+2)th piece of multimedia information; responding to a first operation performed on the touch interaction object; extracting the (i+2)th piece of multimedia information from the specified storage area in sequence; and switching to play the (i+2)th piece of multimedia information.