Multimedia Server Audio Packetization for Wireless Sync
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Solution Overview
Problem
Existing methods for delivering audio from multimedia channels to wireless devices are hindered by environmental noise, individual preferences, and the inability to interact with or gauge viewer interest, especially in multi-channel environments where users may not want to hear or see the same content as others.
Innovation Solution
A system and method that extracts the audio component of a multimedia channel, packetizes it, and transmits it wirelessly to synchronize with video on a monitor, allowing users to select alternative audio streams, interact with non-synced visual content, and suggest or vote on preferred channels, while assessing interest to adjust video monitor settings based on user preferences and location.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If loudspeakers are used to broadcast audio accompanying video on monitors, then audio can be heard by all viewers, but environmental noise interferes with audio quality and different individuals cannot have personalized audio preferences
Solution Approach 1:
The patent extracts the audio component from the multimedia channel and separates it from the visual component. The audio is then delivered independently to wireless computing devices, allowing users to receive audio privately without environmental noise interference while the video plays on public monitors. This extraction enables personalized audio delivery to individual devices.
2Adaptability or versatility
If audio is broadcast to all viewers through loudspeakers, then everyone can hear the same content, but users cannot select alternative audio streams or interact with different content
Solution Approach 1:
The patent segments the multimedia experience into separate audio and visual components that can be independently selected and delivered. Users can choose different audio streams for their wireless devices while the video monitor plays a different visual component, allowing personalized content selection and interaction without affecting other viewers.
3Loss of information
If a video provider broadcasts multimedia channels to multiple monitors, then content is available to all viewers, but the provider cannot gauge viewership or interact with viewers
Solution Approach 1:
The patent implements feedback mechanisms where wireless computing devices can send requests, suggestions, and votes to the server. The server uses this feedback to gauge viewership, understand user preferences, and adjust content delivery accordingly. This enables two-way communication between providers and viewers without requiring complex additional infrastructure.
4Adaptability or versatility
If users want to view alternative visual content on wireless devices while audio plays on monitors, then content diversity is improved, but synchronization between audio and visual components becomes complex
Solution Approach 1:
The server acts as an intermediary that manages the synchronization between audio and visual components. It receives user selections, determines appropriate pairings of audio and visual content, and delivers them in coordination. This intermediary approach simplifies the synchronization complexity by centralizing the coordination logic on the server side rather than requiring complex client-side synchronization mechanisms.
Data Source
AI summary
An apparatus, system, or method wirelessly sends an audio component of a multimedia channel to one or more wireless computing devices while a visual component of the multimedia channel is playing on a video monitor. The audio component may be packetized into data packets and broadcast via a network such that the data packets can be received and played by the wireless computing devices in synchronization with the visual component playing on the video monitor. A channel listing may inform the wireless computing devices what channels are available. A visual content that is not the visual component of the multimedia channel may be displayed on the wireless computing device while an audio component of the multimedia channel is streamed to the wireless computing device.


