Multi-Modal Gaming Platform for Simultaneous Mental and Physical Challenge

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Solution Overview

Problem

There is a need for innovative games that simultaneously challenge both mental and physical abilities of players, providing new experiences and cooperative or competitive challenges that are fun and rewarding.

Innovation Solution

A device and system that includes a platform with touch sensors and visual indicators, a processor, and memory for generating and comparing input sequences, allowing users to recall and input touch and sound inputs to achieve a score, with features like network connectivity for sharing user-generated content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a game system challenges both mental and physical abilities simultaneously, then the gaming experience becomes more engaging and rewarding, but the device complexity increases

Engineering Contradiction:
Improvegaming experience qualityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing modalities (touch sensors for physical input, microphones for sound input, cameras for visual tracking) into a single integrated gaming system. This merging allows the system to simultaneously challenge mental recall abilities and physical coordination abilities, creating a more engaging gaming experience while managing device complexity through unified processing architecture.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming system is designed to perform multiple functions: it can track touch inputs on a flat surface, capture sound inputs through microphones, record video through cameras, and process these inputs against stored sequence data. This multi-functionality enables diverse game modes that challenge different combinations of mental and physical abilities, increasing adaptability without requiring separate dedicated devices for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If the system requires precise tracking of sequence order, timing, and duration, then the measurement precision improves, but the difficulty of detecting and measuring increases

Engineering Contradiction:
Improveinput sequence accuracyVSAvoiddetection complexity
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The system provides real-time feedback to players through visual indicators (lights) that illuminate in sequence, showing players what inputs are expected. The system also provides feedback on player performance by comparing actual inputs against the stored sequence data, enabling precise measurement of order, timing, and duration while guiding players to improve their accuracy through iterative practice.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-records reference sequences of lights and sounds that players must replicate. By having the correct sequence stored in advance, the system can easily compare player inputs against the predetermined standard, simplifying the detection and measurement process while maintaining high precision in evaluating sequence order, timing, and duration accuracy.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11439896B2Mental and physical challenge through recalling and inputting a sequence of touch inputs and/or sound inputs
Publication Date: 2022.09.13 THE IDEALOGIC GRP INC
  • US11439896B2 patent drawing
  • US11439896B2 patent drawing
  • US11439896B2 patent drawing

AI summary

Disclosed are a method, a device, a system, and/or a manufacture of a mental and physical challenge through recalling and inputting a sequence of touch inputs and/or sound inputs. In one embodiment, a device for engaging a user in a mental and/or physical challenge includes a platform capable of laying substantially flat on a surface, two or more touch sensors attached to the platform for receiving a touch input from the user, two or more visual indicators of the platform, a speaker for providing a sound indicator, and a microphone for receiving a sound input from the user. A computer memory includes a sequence data specifying a set of inputs, a sequence indication routine for generating an input indication of the sequence data, and a comparison routine for comparing the sequence data to the input data to provide a score and/or a rank. The challenge may be set to music.