Multi-Path Sound Diffraction Rendering With Multi-Layer Raster Maps

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Solution Overview

Problem

Existing AR/VR systems face challenges in accurately simulating sound diffraction in real-time due to limitations in modeling sound wave propagation, leading to audible artifacts when users move around occluding objects.

Innovation Solution

The use of multi-layer raster maps to encode and decode information on multiple sound wave propagation paths, including diffraction and reflection, to generate accurate audio output signals, using audio and metadata decoders/encoders and signal generators.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If only the shortest propagation path is considered in diffraction simulation, then real-time rendering is achieved, but audible artifacts occur when users move around occluding objects

Engineering Contradiction:
Improvereal-time rendering speedVSAvoidaudio realism
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent segments the sound propagation paths by introducing multiple path types (direct path, reflected paths, and diffracted paths) instead of relying on a single shortest path. This segmentation allows the system to maintain real-time performance while improving audio realism by selecting appropriate path types based on listener position relative to occluding objects.

Inventive Principle:
Principle #1Segmentation

2Reliability

If multiple sound propagation paths are simulated, then audio realism is improved, but computational complexity increases

Engineering Contradiction:
Improveaudio realismVSAvoidcomputational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic path selection based on the listener's position. The system dynamically determines whether to use direct paths, reflected paths, or diffracted paths by evaluating the listener's position relative to occluding objects. This dynamic approach maintains audio realism while controlling computational complexity by activating only the necessary path types for each scenario.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces an intermediary selection mechanism that chooses between different path types based on geometric conditions. This intermediary layer (the path selection logic) simplifies the overall computational complexity by avoiding the need to calculate all possible paths simultaneously, while still providing multiple path options to maintain audio realism.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If geometric acoustic approaches are used for low latency rendering, then real-time performance is achieved, but accuracy in simulating sound wave phenomena is reduced

Engineering Contradiction:
Improverendering latencyVSAvoidsound propagation accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent changes the parameters of the geometric acoustic model by incorporating multiple path types (direct, reflected, diffracted) with different propagation characteristics. This parameter expansion allows the system to maintain the efficiency of geometric acoustic approaches while improving the accuracy of sound propagation simulation by selecting the appropriate path type based on the acoustic scenario.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach reduces audible artifacts by providing detailed sound wave propagation paths, enhancing the realism of audio-visual environments in AR/VR systems.

Implementation Method 1

The auralization process simulates the sound propagation in the virtual environment by taking into account acoustic effects like occlusion, reflection, and diffraction of sound waves

Methodology Applied
Scientific EffectDiffraction: Diffraction

Implementation Method 2

The auralization process simulates the sound propagation in the virtual environment by taking into account acoustic effects like occlusion, reflection, and diffraction of sound waves

Methodology Applied
Scientific EffectReflection: Reflection

Data Source

PatentUS20250391417A1Apparatus and method for rendering multi-path sound diffraction with multi-layer raster maps
Publication Date: 2025.12.25 FRAUNHOFER GESELLSCHAFT ZUR FORDERUNG DER ANGEWANDTEN FORSCHUNG EV
  • US20250391417A1 patent drawing
  • US20250391417A1 patent drawing
  • US20250391417A1 patent drawing

AI summary

An apparatus for decoding according to an embodiment is provided. The apparatus comprises an audio signal decoder for decoding an encoding of an audio object signal of an audio object. Moreover, the apparatus comprises a metadata decoder for decoding an encoding of metadata, wherein, for each of a plurality of listener positions, the metadata comprises information on two or more different sound wave propagation paths from a sound source position of the audio object to the listener position. Furthermore, the apparatus comprises a signal generator for generating one or more audio output signals depending on the audio object signal and depending on the information on the two or more different sound wave propagation paths from the sound source position to a current listener position of the plurality of listener positions.