Multiplayer Character Display Using Overlap-Based Transparency

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Solution Overview

Problem

Existing game technologies struggle to provide a seamless multiplayer experience while maintaining the ease of single-player gameplay, often leading to complicated and hard-to-read game screens due to overlapping player characters and lack of control over display manners.

Innovation Solution

Implementing a system where player characters are displayed translucently and user information is shown opaquely, allowing characters to overlap without interference and enabling desired timing for information display, maintaining single-player ease with multiplayer interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple player characters are displayed simultaneously in multiplayer mode, then the multiplayer experience is enhanced, but the game screen becomes complicated and hard to see

Engineering Contradiction:
Improvemultiplayer experienceVSAvoidgame screen complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies transparency changes to player character displays based on overlap conditions. When player characters overlap, the display switches between transparent and opaque states to manage visual complexity. This allows multiple players to be visible simultaneously while preventing screen clutter through dynamic transparency adjustment.

Inventive Principle:
Principle #32Color changes

2Loss of information

If user information is always displayed for other player characters, then player identification is improved, but the game screen becomes cluttered and harder to view

Engineering Contradiction:
Improveuser information visibilityVSAvoidgame screen clutter
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements conditional display of user information based on player character overlap. Instead of always displaying user information for all other players, the system selectively displays information only when specific overlap conditions are met. This partial display approach provides necessary player identification while minimizing screen clutter.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of information

If other player characters are displayed opaquely, then player visibility is improved, but the feeling of single-player ease is lost

Engineering Contradiction:
Improveplayer visibilityVSAvoidsingle-player ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent employs dynamic transparency adjustment for player character displays based on real-time overlap conditions. The display transitions between transparent and opaque states depending on whether player characters overlap, creating a dynamic visual experience that adapts to gameplay conditions while maintaining single-player ease when appropriate.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If player characters can interfere with each other in the game space, then interaction realism is improved, but gameplay smoothness deteriorates

Engineering Contradiction:
Improveinteraction realismVSAvoidgameplay smoothness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the treatment of player character interactions by distinguishing between display-layer interactions and game-space interactions. Other player characters are excluded from interfering with the own player character's movement and object interactions in the game space, while still being visible on the display. This segmentation maintains gameplay smoothness while preserving visual awareness of other players.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12616898B2Computer-readable non-transitory storage medium having game program stored therein, game processing system, and game processing method
Publication Date: 2026.05.05 NINTENDO CO LTD
  • US12616898B2 patent drawing
  • US12616898B2 patent drawing
  • US12616898B2 patent drawing

AI summary

Movement control is performed for another player character on the basis of data from another game apparatus without causing the other player character to interfere with an own player character and an object placed in a game space. When the own player character and the other player character overlap each other at least partially, the display manner of the other player character is changed.