Multiplayer Game Control Switching for Joint Player-Object Operation
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Solution Overview
Problem
Multiplayer games require different operation methods before and after combining player character objects, leading to complicated operability and operation feeling for players.
Innovation Solution
A computer-readable non-transitory storage medium that switches from an individual operation method to a joint operation method in multiplayer games, allowing players to perform both movement and action operations through unified inputs, with the joint player object moving independently of the sight.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If individual operation method is used before combining, then each player can perform driving operations simply, but after combining different operation methods are required which complicates operability
Solution Approach 1:
The patent applies dynamics by making the operation method changeable based on game state. The system dynamically switches between individual operation method (before combining) and joint operation method (after combining), allowing the operation system to adapt to different game phases. This resolves the contradiction by providing simple individual control before combining while enabling coordinated joint control after combining, rather than forcing one fixed complex method throughout.
2Productivity
If joint operation method is used, then players can perform movement and action operations through unified inputs, but the operation method becomes more complex
Solution Approach 1:
The patent applies merging by combining multiple operation functions into a unified joint operation system. After player objects combine, the system merges sight movement, action execution, and player object movement into a coordinated joint operation method where one player controls sight/action and another controls movement. This increases operational efficiency for combined entities while managing complexity through structured role assignment.
Solution Approach 2:
The patent applies segmentation by dividing the joint operation into distinct functional segments: sight movement control, action execution control, and player object movement control. Each segment is assigned to specific players based on the joint operation method, allowing complex coordinated control to be broken down into manageable, specialized sub-tasks that improve overall operational efficiency.
Data Source
AI summary
In a multiplayer game, an operation method in which player objects are operated is switched from an individual operation method to a joint operation method. In the individual operation method, each player is caused to move a sight which is an operation target of each player by a first operation method, each player object is caused to execute an action toward the sight by a second operation method, and the player object corresponding to each player is moved by a third operation method. In the joint operation method, the sight is moved by the first operation method performed by a first player, the action is executed by the second operation method performed by the first player, and a joint player object is moved by a fourth operation method performed by a second player.


