Multiplayer Game Image Streaming Across Local and Internet Links
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Solution Overview
Problem
Existing game systems between multiple information processing apparatuses face challenges in effectively utilizing various communication methods, particularly local wireless and Internet communications, without considering the implications of these methods in multiplayer games.
Innovation Solution
A game system and method that allows for multiplayer games to be played using both local wireless and Internet communications, enabling a host apparatus to select the communication method and transmit game images and operation data to guest apparatuses, with the guest apparatuses receiving and displaying game images while transmitting operation data, and supporting communication group formation and recruitment through these methods.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple communication methods (local wireless and Internet) are supported for multiplayer games, then adaptability and versatility are improved, but device complexity increases
Solution Approach 1:
The game apparatus is designed with dual communication capabilities, incorporating both local wireless communication function and Internet communication function into a single device. This multi-functionality allows the apparatus to adapt to different communication scenarios (local multiplayer vs. online multiplayer) without requiring separate devices, thereby resolving the contradiction between versatility and complexity by integrating multiple functions into one unified system.
2Productivity
If the host apparatus transmits game images to guest apparatuses using selected communication functions, then productivity is improved, but loss of information may increase due to communication variability
Solution Approach 1:
The system incorporates communication status detection and adaptive transmission control. The host apparatus detects the communication status between apparatuses and adjusts the transmission of game images accordingly, ensuring that data is transmitted reliably regardless of which communication method (local wireless or Internet) is being used. This feedback mechanism prevents information loss by monitoring and adapting to communication conditions in real-time.
Data Source
AI summary
A host apparatus executes: causing a user to select one of local wireless communications function and Internet communications function; receiving operation data from a guest apparatus using the selected communication function, and executing a game program of a multiplayer game using the operation data to generate a game image; and transmit the game image to the guest apparatus, using the selected communications function. A guest apparatus executes: transmitting operation data to a host apparatus using one of local wireless communications function and Internet communications function that is selected by the host apparatus that the guest apparatus plays a multiplayer game together with; and receiving a game image from the host apparatus using the selected communications function, and displaying the game image on a display.


