Multiplayer Goal Collaboration Beyond Social Graph Limits

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Solution Overview

Problem

Conventional gaming systems fail to facilitate collaboration between multiple players to achieve a goal in an online game when the players are not obtained from a social graph of one of the players, leading to inefficiencies and limitations in providing awards.

Innovation Solution

A system and method that enables collaboration between multiple players by maintaining multiplayer awards associated with a predetermined set of tasks, allowing players to form affiliations and relationships, and awarding players based on their contributions, regardless of their social connections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional systems use social graphs to facilitate player collaboration, then player relationships are established through existing social connections, but the system fails to enable collaboration between players without pre-existing social ties

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidsocial graph dependency
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the dependency on social graphs from the collaboration mechanism. Instead of requiring players to have pre-existing social connections, the system creates ad-hoc collaborations through game-specific group formations and task assignments, allowing players to work together without prior social ties.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system implements a universal collaboration framework that works regardless of players' social relationships. The game engine provides standardized group creation, task assignment, and reward distribution mechanisms that function equally for all players whether they know each other or not, making the collaboration system universally applicable.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Quantity of substance

If awards are provided to single players, then individual player motivation is maintained, but the total award pool and collaboration incentives are limited

Engineering Contradiction:
Improveaward pool sizeVSAvoidreward distribution complexity
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent merges multiple individual award pools into a larger collaborative award pool. When players form groups to complete objectives, their individual contributions accumulate toward shared rewards, effectively combining resources and incentives to create more substantial award pools that benefit all participants.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system segments the award distribution process into individual contribution tracking and collective reward allocation. Each player's contributions are individually measured and recorded, then aggregated to determine group eligibility and reward distribution, simplifying the management of large award pools through systematic segmentation of tracking and allocation functions.

Inventive Principle:
Principle #1Segmentation

3Productivity

If goals require input from multiple players, then collaboration is facilitated, but the system lacks mechanisms to distribute awards fairly among diverse groups of players

Engineering Contradiction:
Improvegoal completion efficiencyVSAvoidcontribution tracking accuracy
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent implements comprehensive feedback mechanisms that continuously track and record each player's contributions to group objectives. The system monitors individual actions, measures their impact on goal completion, and provides real-time feedback to both participants and observers, ensuring accurate attribution of contributions for fair reward distribution.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system introduces an intermediary award management layer between player contributions and final rewards. This intermediary component objectively evaluates tracked contributions, applies predetermined distribution rules, and allocates rewards accordingly, removing bias and ensuring fair distribution among diverse player groups without requiring manual intervention.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12528013B2System and method for facilitating collaboration between multiple players to achieve a goal in a game
Publication Date: 2026.01.20 KABAM INC
  • US12528013B2 patent drawing
  • US12528013B2 patent drawing
  • US12528013B2 patent drawing

AI summary

The disclosure relates to facilitating collaboration between multiple players in an online game to achieve a goal in the game. Achievement of the goal may result in provision of an award related to the goal to one or more of the multiple players and/or to one or more affiliations associated with the multiple player. The goal may comprise a predetermined set of tasks required to be completed by more than one player, or may just comprise a predetermined set of tasks that may be completed by one or more players. Responsive to achieving the goal, the award may be provided to one or more recipients. The recipients may comprise, for example, players that initiated the completion of the goal, one or more players who provided the most input to the goal, one or more affiliations associated with respective one or more players involved in achieving the goal, and/or other entities.