Multiplayer Photo Mode Control Without Character Attack Interference
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Solution Overview
Problem
In multiplayer games, a player switching to a photographing mode can have their character interfered with by other players' actions, disrupting the photographing process.
Innovation Solution
Implement a system where the player's character can temporarily exit the game stage and switch to a photographing mode, with a virtual camera controlled by the player, while nullifying attacks and providing a timer for character movement, and ensuring only the host player can enter the photographing mode to avoid confusion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player switches to photographing mode in a multiplayer game, then the player can capture game images, but the player's character can be attacked by other players which interferes with the photographing operation
Solution Approach 1:
The patent extracts the harmful attack actions from the photographing mode environment by nullifying attacks received by the photographing player's character. This allows the photographing operation to proceed without interference from other players' attack actions, resolving the contradiction between ease of photographing operation and attack interference.
Solution Approach 2:
The patent applies preliminary anti-action by preemptively nullifying any attack actions that other players might perform against the photographing player's character. By preventing the harmful effect before it can disrupt the photographing operation, the system ensures smooth photographing while maintaining normal game mechanics for other players.
2Ease of operation
If the player's character exits the game stage temporarily for photographing, then photographing can be performed without interference, but the character cannot participate in game actions during this period
Solution Approach 1:
The patent implements a dynamic mode switching system that allows the player to transition between character operation mode and photographing mode. The character temporarily exits the game stage only when photographing mode is activated, and can immediately return when the mode is switched back. This dynamic adjustment resolves the contradiction by making character absence temporary and controllable rather than permanent.
3Adaptability or versatility
If multiple players can switch to photographing mode simultaneously, then more players can capture images, but confusion may occur regarding whose character is being controlled
Solution Approach 1:
The patent applies local quality by making the photographing mode capability unique to the host player's terminal, while other player terminals maintain only character operation mode. This differentiation ensures that only one player can be in photographing mode at a time, eliminating confusion about character control while still allowing versatile photographing functionality through the host player.
Data Source
AI summary
When an operation mode of a first player is a character operation mode, action of a first character is controlled on the basis of an operation by the first player. In addition, when an exit condition is satisfied due to an attack action of a second character, the first character is caused to exit a game stage. When the operation mode of the first player is a photographing mode, a virtual camera is controlled on the basis of an operation by the first player, and an image captured with the virtual camera is stored. Furthermore, an attack against the first character is nullified such that the first character is not caused to exit due to the attack action of the second character, or exit of the first character due to the attack is nullified.


