Multiplayer Game Sharing UI for Host-Guest Session Switching

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Solution Overview

Problem

Existing game technologies face challenges in improving user interface when users start multiplayer games between multiple information processing apparatuses, particularly in facilitating seamless sharing and communication between host and guest devices.

Innovation Solution

A game apparatus and method that enables sharing multiplayer games through processes of receiving and transmitting operation data and game images between devices, utilizing a dedicated button for communication functions, and supporting both Internet and local wireless communications to facilitate game sharing and user interface enhancements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a dedicated button for communication function is provided, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game apparatus automatically determines its role (host or guest) and executes appropriate processes based on reception of invitation data, without requiring manual configuration. The system self-configures the communication mode and user interface based on the game sharing session status

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The communication unit and processing circuitry serve multiple functions: they handle both invitation reception and game data transmission, and the same hardware supports both host and guest modes. The dedicated button integrates communication initiation with game mode selection

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If user interface is enhanced for game sharing, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveuser interfaceVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The user interface dynamically changes based on the game sharing session status. When an invitation is received, the processing circuitry executes a second process with a different UI configuration than when initiating a sharing session. The interface adapts its functionality and displayed information according to the current operational state

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The user interface is segmented into different processes: a first process for initiating sharing sessions with one UI configuration, and a second process for joining sessions with another UI configuration. Each process has tailored interface elements appropriate to its specific function

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If invitation reception process is added, then adaptability is improved, but device complexity increases

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The same communication unit and processing circuitry that handle invitation transmission also handle invitation reception and processing. The system is designed to be bidirectional, allowing any apparatus to function as either host or guest depending on session initiation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The processing circuitry is pre-configured to automatically execute appropriate processes upon receiving invitation data. The system prepares multiple process paths in advance (first process for hosting, second process for joining) and automatically selects and executes the appropriate one based on the current session status

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250387700A1Game apparatus, storage medium, and computer-implemented method
Publication Date: 2025.12.25 NINTENDO CO LTD
  • US20250387700A1 patent drawing
  • US20250387700A1 patent drawing
  • US20250387700A1 patent drawing

AI summary

A first process is to perform a sharing multiplayer game together with another game apparatus by executing a process of receiving operation data from the another game apparatus, executing a game program of a game using the operation data to generate a game image, and transmitting the game image to the another game apparatus. A second process is to join the sharing multiplayer game by executing a process of transmitting operation data to another game apparatus, receiving a game image from the another game apparatus, and displaying the game image. The first process is configured to be executed based on an operation performed by a user on a first user interface provided by execution of the game program.