Multiplayer Game Sharing UI for Host-Guest Session Switching
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing game technologies face challenges in improving user interface when users start multiplayer games between multiple information processing apparatuses, particularly in facilitating seamless sharing and communication between host and guest devices.
Innovation Solution
A game apparatus and method that enables sharing multiplayer games through processes of receiving and transmitting operation data and game images between devices, utilizing a dedicated button for communication functions, and supporting both Internet and local wireless communications to facilitate game sharing and user interface enhancements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a dedicated button for communication function is provided, then ease of operation is improved, but device complexity increases
Solution Approach 1:
The game apparatus automatically determines its role (host or guest) and executes appropriate processes based on reception of invitation data, without requiring manual configuration. The system self-configures the communication mode and user interface based on the game sharing session status
Solution Approach 2:
The communication unit and processing circuitry serve multiple functions: they handle both invitation reception and game data transmission, and the same hardware supports both host and guest modes. The dedicated button integrates communication initiation with game mode selection
2Ease of operation
If user interface is enhanced for game sharing, then ease of operation is improved, but device complexity increases
Solution Approach 1:
The user interface dynamically changes based on the game sharing session status. When an invitation is received, the processing circuitry executes a second process with a different UI configuration than when initiating a sharing session. The interface adapts its functionality and displayed information according to the current operational state
Solution Approach 2:
The user interface is segmented into different processes: a first process for initiating sharing sessions with one UI configuration, and a second process for joining sessions with another UI configuration. Each process has tailored interface elements appropriate to its specific function
3Adaptability or versatility
If invitation reception process is added, then adaptability is improved, but device complexity increases
Solution Approach 1:
The same communication unit and processing circuitry that handle invitation transmission also handle invitation reception and processing. The system is designed to be bidirectional, allowing any apparatus to function as either host or guest depending on session initiation
Solution Approach 2:
The processing circuitry is pre-configured to automatically execute appropriate processes upon receiving invitation data. The system prepares multiple process paths in advance (first process for hosting, second process for joining) and automatically selects and executes the appropriate one based on the current session status
Data Source
AI summary
A first process is to perform a sharing multiplayer game together with another game apparatus by executing a process of receiving operation data from the another game apparatus, executing a game program of a game using the operation data to generate a game image, and transmitting the game image to the another game apparatus. A second process is to join the sharing multiplayer game by executing a process of transmitting operation data to another game apparatus, receiving a game image from the another game apparatus, and displaying the game image. The first process is configured to be executed based on an operation performed by a user on a first user interface provided by execution of the game program.


