Multiplayer Somatosensory System with Segmented Driver and Passenger Controls

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Solution Overview

Problem

Existing somatosensory games have limited human-computer interaction manners and a small degree of freedom, leading to monotonous gameplay experiences for players.

Innovation Solution

A multiplayer somatosensory system combining virtual and reality, which includes a computer, a simulation carrier, n simulation firearms, and a display apparatus, allowing players to control a virtual carrier's direction and speed and shoot virtual objects in a virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional somatosensory game systems are used, then the system structure is simple, but the human-computer interaction manners are limited and the degree of freedom is small

Engineering Contradiction:
Improvehuman-computer interaction mannersVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system allows different players to perform different operations simultaneously within the same game framework. The driver can control direction and speed while passengers can operate firearms, making the game system multi-functional and adaptable to various interaction modes rather than being limited to a single operation type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system divides the game operations into distinct functional segments: driving control (direction and speed) and shooting control (firearms). Each segment has dedicated control devices, allowing independent operation and enhancing overall system versatility without creating a monolithic complex structure

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If all players control the same type of vehicle, then the system is easy to operate, but the game lacks diversity and player roles are limited

Engineering Contradiction:
Improveplayer rolesVSAvoidcontrol complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Different control devices are assigned to different players based on their roles. The driver receives direction and speed controls, while passengers receive firearm controls. This localized assignment of control qualities to specific positions enhances role diversity while maintaining ease of operation for each player within their designated function

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12285680B2Multiplayer somatosensory system, method, and apparatus combining virtual and reality, and medium
Publication Date: 2025.04.29 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12285680B2 patent drawing
  • US12285680B2 patent drawing
  • US12285680B2 patent drawing

AI summary

This disclosure discloses a multiplayer somatosensory system, method, and apparatus combining virtual and reality, and a medium, which belongs to the field of human-computer interaction. The system includes: a computer device, and a simulation carrier, n simulation firearms and a display apparatus; where the simulation carrier includes a driver's seat and n passenger seats; the display apparatus is configured to display a virtual environment picture and n aiming points provided by the computer device; and the computer device is configured to control a virtual carrier to change a driving direction in the virtual environment; control the virtual carrier to change a driving speed in the virtual environment; and shoot a virtual object aimed at an ith aiming point in the virtual environment in response to a shooting operation on an ith simulation firearm in the n simulation firearms.