Multiplayer Digital Game Winnings Management With Two-Phase RTP

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Solution Overview

Problem

Managing multiplayer digital games of chance across multiple jurisdictions with varying return to player (RTP) rates and currencies is complex and can lead to deceptive outcomes for players.

Innovation Solution

A method involving a two-phase approach where players participate in multiplayer games with 100% RTP using virtual currency, followed by a single-player game with less than 100% RTP, simplifying winnings management by avoiding direct application of RTP at the multiplayer level and using a common virtual currency to handle currency conversions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If RTP is applied at the multiplayer game level, then winnings management reflects jurisdictional requirements, but complexity increases significantly across multiple jurisdictions with different RTPs and currencies

Engineering Contradiction:
Improvewinnings management accuracyVSAvoidwinnings management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into two distinct phases: a multiplayer phase with 100% RTP where players compete for the full prize pool, and a subsequent single-player phase where the operator applies the jurisdictional RTP. This segmentation separates the multiplayer competition mechanics from the operator remuneration calculation, allowing each phase to be managed independently with appropriate RTP settings.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A virtual currency system acts as an intermediary between players from different jurisdictions with different currencies and the operator. Players convert their local currencies to a common virtual currency for the multiplayer game, eliminating the need to directly manage multiple currencies and their corresponding RTP rates across different jurisdictions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple currencies are used in multiplayer games across jurisdictions, then player accessibility is improved, but currency conversion and winnings management becomes complex

Engineering Contradiction:
Improvemulti-jurisdiction accessibilityVSAvoidcurrency management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual currency serves multiple functions: it acts as a common betting medium for players from different jurisdictions, eliminates the need for real-time currency conversion during gameplay, and simplifies winnings distribution. The virtual currency is universally accepted across all multiplayer games regardless of the player's original currency or jurisdiction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The virtual currency system acts as an intermediary layer between players' local currencies and the game's prize pool. Players convert their local currencies to virtual currency before playing, and winnings are paid out in virtual currency that can later be converted back to local currency. This intermediary system eliminates the complexity of directly managing multiple currencies and their conversion rates.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12450979B2Method, device and computer program for managing winnings of multiplayer digital games of chance and gambling
Publication Date: 2025.10.21 LA FR DES JEUX DIRECTION JURIDIQUE
  • US12450979B2 patent drawing
  • US12450979B2 patent drawing
  • US12450979B2 patent drawing

AI summary

The present disclosure relates to the management of the winnings of multiplayer digital lottery games of gambling and of chance. In a first phase, a player participates in one or more elementary digital games of chance, at least one of which is multiplayer, all the games having a return to player of one hundred percent (full payout). Next, in a second phase, the player participates in a single-player elementary game of chance, which has a return to player less than one hundred percent. This return to player less than one hundred percent represents the return to player of the games of the first phase that the gaming operator could have applied.