Multi-Player VR Area Mapping to Prevent Physical Collisions

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In virtual reality environments, there is a risk of physical collisions among multiple players interacting in different VR environments or levels, necessitating a method to prevent such collisions in the physical environment.

Innovation Solution

Creating a configurable virtual reality environment by mapping multiple players into distinct virtual reality areas with active and non-active avatars, using a system of interconnected wall and floor panels that provide haptic feedback, allowing players to interact with physical elements corresponding to the virtual world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple players interact in different VR environments or levels, then the versatility and immersion of the VR experience is improved, but the risk of physical collision among players increases

Engineering Contradiction:
ImproveVR environment configurationVSAvoidphysical collision risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The physical environment is divided into multiple play areas with defined boundaries. Each player is assigned to a specific play area corresponding to their VR environment, creating spatial segmentation that prevents physical collision while allowing multiple VR experiences to occur simultaneously in the same physical space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Physical boundaries and markers serve as intermediaries between the virtual and physical spaces. These boundaries mediate the interaction by providing clear spatial delimiters that guide player movement and prevent encroachment into other players' physical zones, thereby preventing collisions while maintaining VR immersion.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players are allowed to move freely in the physical environment, then the ease of operation is improved, but the likelihood of physical interaction and collision increases

Engineering Contradiction:
Improveplayer movement freedomVSAvoidphysical collision
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

Different regions of the physical environment are assigned different qualities or rules. Within each player's designated play area, movement freedom is maintained (local ease of operation), but the boundaries of these regions enforce constraints that prevent collision with other players. This creates localized freedom within a structured framework.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12494023B2Method for preventing user collision while playing in a virtual reality environment
Publication Date: 2025.12.09 EXPLORING DIGITAL SUB LLC
  • US12494023B2 patent drawing
  • US12494023B2 patent drawing
  • US12494023B2 patent drawing

AI summary

A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.