Multiplayer Winnings Management Using Two-Phase RTP Handling
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Solution Overview
Problem
The management of winnings in multiplayer digital games of chance becomes complex when multiple jurisdictions with different Return to Player (RTP) rates and currencies are involved, leading to potential deceptive outcomes for players.
Innovation Solution
A method and system that manages winnings by separating games into two phases: a first phase with multiplayer games having a 100% RTP using a virtual currency, followed by a second phase with single-player games having a less than 100% RTP, allowing conversions between virtual and real currencies based on operator-defined rates.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a single RTP rate is applied to multiplayer games across multiple jurisdictions, then the game management is simple, but it cannot comply with different jurisdictional requirements and currency regulations
Solution Approach 1:
The patent segments the game management system into separate game engines, each configured for a specific jurisdiction with its own RTP rate and currency. This allows each jurisdictional requirement to be handled independently while maintaining overall system functionality.
Solution Approach 2:
The patent introduces an intermediary layer that translates between different RTP rates and currencies. This intermediary handles the conversion and coordination between multiple game engines, allowing the system to comply with different jurisdictional requirements without requiring complete separate systems.
2Reliability
If RTP deductions are applied in multiplayer games, then the gaming operator and tax authority receive their due payments, but players experience deceptive outcomes where the total winnings do not match expected values
Solution Approach 1:
The patent extracts the RTP deduction mechanism from the multiplayer game logic and implements it in a separate single-player game engine. This separation ensures that deductions are applied transparently and accurately without affecting the fairness and transparency of the multiplayer game outcomes.
Solution Approach 2:
The patent uses an intermediary single-player game engine that acts as a mediator between the multiplayer game and the RTP deduction requirement. This intermediary handles the deduction transparently, ensuring both payment accuracy and information transparency.
3Adaptability or versatility
If multiple game engines with different RTP rates are used to handle multiple jurisdictions, then compliance with local regulations is achieved, but the system complexity increases significantly
Solution Approach 1:
The patent designs game engines with universal functionality that can operate across multiple jurisdictions. Each engine is configured to handle multiple currencies and RTP rates, reducing the need for completely separate systems for each jurisdiction.
Solution Approach 2:
The patent enables dynamic parameter changes in game engines, allowing RTP rates and currency configurations to be adjusted based on jurisdictional requirements without requiring separate engine instances for each parameter combination.
Data Source
AI summary
The present disclosure relates to the management of the winnings of multiplayer digital lottery games of gambling and of chance. In a first phase, a player participates in one or more elementary digital games of chance, at least one of which is multiplayer, all the games having a return to player of one hundred percent (full payout). Next, in a second phase, the player participates in a single-player elementary game of chance, which has a return to player less than one hundred percent. This return to player less than one hundred percent represents the return to player of the games of the first phase that the gaming operator could have applied.


