Multiple-Jackpot-State Game Control for Consistent RTP
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Solution Overview
Problem
Existing computing systems for computer-implemented games lack effective methods to control the awarding of jackpots in a way that maintains a consistent return-to-player (RTP) while allowing for dynamic growth of jackpot values, leading to potential uncontrollable growth and reduced player engagement.
Innovation Solution
A method and system that dynamically adjusts the probability of jackpot increments and awards based on the current jackpot state, using a processor to manage multiple jackpot states and ensure a consistent RTP, allowing for fine-tuning of jackpot distributions to prevent uncontrollable growth and enhance player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If the jackpot value is allowed to grow dynamically without control, then the jackpot can reach higher values, but the system loses control over RTP and the jackpot may become unwinable
Solution Approach 1:
The patent implements multiple jackpot states (first jackpot state and second jackpot state) that dynamically change based on game outcomes. The system transitions between these states to control jackpot growth, allowing the jackpot value to increase while maintaining operational control through state-based management.
Solution Approach 2:
The system changes the operational parameters of the jackpot by switching between different jackpot states. Each state has different characteristics for jackpot increment and awarding probabilities, allowing the system to adjust the growth rate and winnable conditions to maintain consistent RTP while enabling dynamic value growth.
2Speed
If the probability of jackpot increments is high, then the jackpot grows faster, but the average awarded value decreases
Solution Approach 1:
The patent uses dynamic probability adjustment based on the current jackpot state. In the first jackpot state, the system allows faster growth with higher increment probabilities, while in the second jackpot state, it adjusts probabilities to maintain higher average awarded values, creating a balanced growth pattern.
Solution Approach 2:
The system changes the probability parameters differently for each jackpot state. By transitioning between states, the system can optimize the balance between growth rate and average awarded value, preventing the monotonic relationship where faster growth always means lower averages.
3Ease of operation
If the jackpot is made easier to win, then player engagement increases, but the jackpot may reach unwinable states or lose excitement
Solution Approach 1:
The patent implements dynamic adjustment of winnability based on the current jackpot state. The system can make the jackpot easier to win in certain states while maintaining excitement through state transitions and controlled probability adjustments, preventing the jackpot from becoming permanently unwinable.
Solution Approach 2:
The system uses feedback from the current jackpot state to adjust winning probabilities. By monitoring the jackpot value and state, the system can dynamically adjust the difficulty to maintain player engagement while preserving excitement through controlled state transitions and probability modifications.
Data Source
AI summary
A computing system is configured to operate using a first jackpot state for a game with multiple jackpot states. A user-selectable control (USC) to initiate each instance of the game is provided at a user interface. In response to selection of the USC, a first instance of the game is performed while the computing system operates using the first jackpot state. An outcome of the first instance of the game is determined and output on a display, the outcome indicates the game should change to a second jackpot state. The computing system is configured to operate using the second jackpot state for a second instance of the game. In response to selection of the USC, the second instance of the game is performed while the computing system operates using the second jackpot state. An outcome of the second instance of the game is determined and output on the display.


