Multiple-Sided Symbols in Cascading Gaming Systems

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Solution Overview

Problem

Gaming machines lack excitement and entertainment, particularly in cascading symbol games where players face long periods between winning outcomes, and there is a need to increase the number of winning combinations and awards per wager.

Innovation Solution

The introduction of multiple-sided symbols that rotate or flip as they cascade, altering which side is displayed to the player, creating additional award opportunities by changing the symbols evaluated for winning combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional single-sided symbols are used in cascading games, then the game mechanics are simple to understand, but the player anticipation and excitement are reduced due to long periods between winning outcomes

Engineering Contradiction:
Improveplayer anticipationVSAvoidsymbol structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The symbol is divided into multiple sides or faces, with each side displaying a different symbol. During the cascade, different sides are revealed at different positions, creating multiple evaluation opportunities from a single symbol object. This segmentation increases player anticipation without requiring multiple separate symbols.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The symbol transitions from a two-dimensional static display to a three-dimensional rotating object with multiple faces. As the symbol cascades and rotates, different faces are revealed, adding a temporal and spatial dimension to the symbol evaluation process, thereby increasing excitement and anticipation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If symbols are removed and shifted in traditional cascading games, then winning combinations are evaluated, but the number of winning combinations per wager is limited

Engineering Contradiction:
Improvenumber of winning combinationsVSAvoidtime between tumbles
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

Multiple sides of the symbol are prepared in advance, with each side containing different symbols. During the cascade, these pre-prepared sides are sequentially revealed as the symbol moves through different positions, allowing multiple winning combination evaluations to occur during a single tumble sequence, thereby increasing productivity without extending time.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If multiple-sided symbols rotate during cascade, then more winning combinations are generated, but the evaluation complexity increases

Engineering Contradiction:
Improvewinning combinations generatedVSAvoidsymbol evaluation
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The symbol rotates at periodic intervals during its cascade, with each rotation bringing a different face into the evaluation position. This periodic revelation of different symbols allows the system to evaluate multiple winning combinations systematically, managing complexity through structured periodic evaluation rather than continuous complex assessment.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10607448B2Gaming system and method for providing a cascading multiple sided symbol game
Publication Date: 2020.03.31 INTERNATIONAL GAME TECHNOLOGY INC
  • US10607448B2 patent drawing
  • US10607448B2 patent drawing
  • US10607448B2 patent drawing

AI summary

A gaming system including a cascading symbol or tumbling reel game which utilizes a plurality of multiple sided symbols or multiple sided game elements. Each multiple sided symbol or multiple sided game element includes a separate or distinct symbol displayed on each of one or more of the sides or faces of that multiple sided symbol. As the gaming system displays such multiple sided symbols at different symbol display positions, the gaming system differs or modifies which sides of which multiple sided symbols are displayed to the player (and thus differs or modifies which separate or distinct symbols of which sides or faces of the multiple sided symbols are displayed to the player).