Multi-Screen Object Manipulation for Game Systems

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Solution Overview

Problem

Existing information processing systems face challenges in enhancing operability by allowing users to perform operations on one screen while viewing another, particularly in multi-screen environments where seamless interaction between screens is not efficiently managed.

Innovation Solution

An information processing apparatus and method that displays a second object corresponding to a selected first object on a second screen, enabling operations on the first object while viewing the second screen, with features like intuitive movement and cancellation of selections to optimize user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the first screen is displayed to allow selection of the first object, then the user can select the first object, but the user cannot view the second screen simultaneously

Engineering Contradiction:
ImproveoperabilityVSAvoidvisibility of second screen
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent transitions from a single-screen interface to a multi-screen spatial arrangement, allowing the first screen (for object selection) and second screen (for information display) to coexist in different spatial dimensions. This enables users to view both screens simultaneously without overlaying them, resolving the contradiction between selection capability and information visibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display system is segmented into multiple independent screens, each serving a specific function. The first screen is dedicated to object selection while the second screen displays information, allowing simultaneous operation without interference. This segmentation eliminates the need to switch between screens, improving operability while maintaining continuous visibility of both interfaces.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the first screen is switched to perform operations on the first object, then the operation can be performed, but the information processing must be suspended

Engineering Contradiction:
Improveoperation capabilityVSAvoidinformation processing continuity
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system maintains continuous information processing by displaying the second screen simultaneously with the first screen during object operations. The information processing continues uninterrupted in the background while the user performs operations on the first object, eliminating the need to suspend processing and switch screens. This ensures both operational capability and processing continuity.

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If the first object is moved on the first screen, then the object position is updated, but the user cannot view the second screen to confirm the operation

Engineering Contradiction:
Improveobject manipulationVSAvoidoperation confirmation
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

By utilizing multiple screens in different spatial dimensions, the system allows the first screen to display the first object for manipulation while the second screen simultaneously displays operation results or related information. Users can perform object movement operations and confirm them by viewing the second screen without switching contexts, resolving the contradiction between manipulation ease and operation confirmation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9582162B2Information processing apparatus, information processing system, storage medium and information processing method
Publication Date: 2017.02.28 NINTENDO CO LTD
  • US9582162B2 patent drawing
  • US9582162B2 patent drawing
  • US9582162B2 patent drawing

AI summary

A non-limiting example game system includes an information processing apparatus that functions as a game apparatus to which a terminal device and a television are connected. A game screen is displayed on the television and an item screen is displayed on an LCD of the terminal device, for example. If a player touches-on an item in the item screen and drags the item onto an assigning image, and then, performs a touch-off, the item is assigned to an operating button corresponding to the assigning image. When an item is touched-on, images corresponding to the item and the assigning image are displayed on the game screen in a superposed manner.