Multi-Screen Object Manipulation for Game Systems
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing information processing systems face challenges in enhancing operability by allowing users to perform operations on one screen while viewing another, particularly in multi-screen environments where seamless interaction between screens is not efficiently managed.
Innovation Solution
An information processing apparatus and method that displays a second object corresponding to a selected first object on a second screen, enabling operations on the first object while viewing the second screen, with features like intuitive movement and cancellation of selections to optimize user interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the first screen is displayed to allow selection of the first object, then the user can select the first object, but the user cannot view the second screen simultaneously
Solution Approach 1:
The patent transitions from a single-screen interface to a multi-screen spatial arrangement, allowing the first screen (for object selection) and second screen (for information display) to coexist in different spatial dimensions. This enables users to view both screens simultaneously without overlaying them, resolving the contradiction between selection capability and information visibility.
Solution Approach 2:
The display system is segmented into multiple independent screens, each serving a specific function. The first screen is dedicated to object selection while the second screen displays information, allowing simultaneous operation without interference. This segmentation eliminates the need to switch between screens, improving operability while maintaining continuous visibility of both interfaces.
2Ease of operation
If the first screen is switched to perform operations on the first object, then the operation can be performed, but the information processing must be suspended
Solution Approach 1:
The system maintains continuous information processing by displaying the second screen simultaneously with the first screen during object operations. The information processing continues uninterrupted in the background while the user performs operations on the first object, eliminating the need to suspend processing and switch screens. This ensures both operational capability and processing continuity.
3Ease of operation
If the first object is moved on the first screen, then the object position is updated, but the user cannot view the second screen to confirm the operation
Solution Approach 1:
By utilizing multiple screens in different spatial dimensions, the system allows the first screen to display the first object for manipulation while the second screen simultaneously displays operation results or related information. Users can perform object movement operations and confirm them by viewing the second screen without switching contexts, resolving the contradiction between manipulation ease and operation confirmation.
Data Source
AI summary
A non-limiting example game system includes an information processing apparatus that functions as a game apparatus to which a terminal device and a television are connected. A game screen is displayed on the television and an item screen is displayed on an LCD of the terminal device, for example. If a player touches-on an item in the item screen and drags the item onto an assigning image, and then, performs a touch-off, the item is assigned to an operating button corresponding to the assigning image. When an item is touched-on, images corresponding to the item and the assigning image are displayed on the game screen in a superposed manner.


