Multi-sensory Bilateral Stimulation System with Configurable Tracking

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Solution Overview

Problem

Existing bilateral stimulation (BLS) platforms provide limited types of stimulation, objects, and backgrounds, which restricts their effectiveness for users and lacks the ability to track progress when addressing multiple goals.

Innovation Solution

A method and apparatus that allow users to configure BLS sessions with a wide range of options, including backgrounds, objects, sounds, and tactile inputs, and provide the ability to track progress and effectiveness over time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If prior art BLS platforms provide limited types of stimulation, then device complexity is reduced, but adaptability and effectiveness for different users deteriorate

Engineering Contradiction:
Improveeffectiveness for different usersVSAvoidnumber of stimulation types
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system integrates multiple stimulation modalities (visual, auditory, tactile) into a single platform, allowing one device to perform multiple functions. Users can select from various stimulation types including moving objects on backgrounds, audio tracks, and tactile feedback, making the system universally applicable to different user needs and preferences

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system allows dynamic configuration of stimulation parameters including object motion patterns, background selections, audio tracks, and tactile feedback intensity. Users can adjust these parameters in real-time during sessions, enabling the system to adapt to individual responses and optimize effectiveness

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If prior art BLS platforms provide limited objects and backgrounds, then ease of operation is improved, but user engagement and compelling nature deteriorate

Engineering Contradiction:
Improvesimplicity of interfaceVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system divides the configuration into separate selectable components: objects, backgrounds, motion patterns, audio tracks, and tactile settings. This segmentation allows users to customize each element independently while maintaining a simple overall interface structure, balancing ease of operation with high engagement potential

Inventive Principle:
Principle #1Segmentation

3Loss of information

If prior art BLS platforms do not track effectiveness for multiple goals, then device complexity is reduced, but ability to measure progress deteriorates

Engineering Contradiction:
Improveprogress tracking capabilityVSAvoidtracking system structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms that track user progress across multiple goals by monitoring session data, user selections, and session outcomes. This feedback is used to generate reports showing effectiveness metrics, enabling users to see their progress while the system automatically manages the complexity of tracking multiple parameters

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250050055A1Multi-sensory bilateral stimulation session method and apparatus
Publication Date: 2025.02.13 HERNANDEZ ROCIO ELISA
  • US20250050055A1 patent drawing
  • US20250050055A1 patent drawing
  • US20250050055A1 patent drawing

AI summary

A method and apparatus to provide a multi-sensory bilateral stimulation (BLS) session to a user is described. The multi-sensory BLS session method is user-configurable to allow a user to address a factor such as a problem or a goal. The multi-sensory BLS session includes configurable visual bilateral stimuli and permits the user to select additional audio and/or tactile stimulation. The multi-sensory BLS session method is executable on a programmable device, such as a smartphone.