Multisensory Simulation Architecture for High-Fidelity Immersion

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Solution Overview

Problem

Current multisensory simulation systems lack an economical and integrated design that effectively stimulates multiple user senses to achieve high fidelity simulations, limiting their ability to provide immersive and accurate experiences.

Innovation Solution

The proposed multisensory simulation system comprises modular components such as an Omni-Directional Treadmill, Gravity Modification System, Motion and Gesture Tracking System, Data Analytics System, Visual and Auditory Stimulation Systems, Operator Interface, User Harness System, Tactile Stimulation System, Atmospheric Simulation System, Neurological Stimulation System, Olfactory and Gustatory Systems, User Monitoring System, a Controller, Game Engine System, database, Communication Unit, and a User Safety System, all interconnected via a communication bus to provide a comprehensive and immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple modular components are integrated to stimulate multiple senses, then simulation fidelity is improved, but device complexity increases

Engineering Contradiction:
Improvesimulation fidelityVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system is divided into multiple independent modular components including Visual Stimulation System, Auditory Stimulation System, Tactile Stimulation System, Atmospheric Simulation System, and other subsystems. Each module can be independently designed, tested, and maintained while contributing to the overall simulation fidelity through their coordinated operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The Controller serves as a universal coordinating component that manages multiple stimulation systems simultaneously. The communication bus provides a universal interface for data exchange between all subsystems, enabling the system to handle various simulation scenarios through a common architectural framework.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple stimulation systems are integrated, then immersion experience is improved, but system cost increases

Engineering Contradiction:
Improveimmersion experienceVSAvoidsystem cost
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

By segmenting the system into standardized modular components, each stimulation system can be optimized independently for its specific function while sharing common infrastructure elements such as the communication bus and controller architecture, thereby reducing redundant costs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple stimulation systems are merged into a single integrated platform that shares common control and communication infrastructure. This consolidation allows for economies of scale in system management and reduces the overall cost compared to operating separate independent systems.

Inventive Principle:
Principle #5Merging (Combining)

3Measurement precision

If comprehensive sensory stimulation is provided, then simulation accuracy is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvesimulation accuracyVSAvoidease of operation
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The Controller provides a universal interface that manages all stimulation systems through a single point of control. This centralized control mechanism simplifies operation by allowing users to manage complex multi-sensory simulations through unified commands rather than controlling each subsystem separately.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The communication bus acts as an intermediary layer between the controller and various stimulation systems, handling the complexity of data routing and coordination automatically. This mediator absorbs the operational complexity, presenting a simplified interface to the user while maintaining accurate coordination of all subsystems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11383062B2Immersive multisensory simulation system
Publication Date: 2022.07.12 NEWTON VR LTD
  • US11383062B2 patent drawing
  • US11383062B2 patent drawing
  • US11383062B2 patent drawing

AI summary

A Multisensory Simulation System comprises systems including: an Omni-Directional Treadmill (ODT), a Gravity Modification System (GMS), a Motion and gesture Tracking System (MTS), a Data Analytics System (DAS), a Visual Stimulation System (VSS), an Auditory Stimulation System (AUSS), an Operator Interface System (OIS), a User Harness System (UHS), a Tactile Stimulation System (TSS), an Atmospheric Simulation System (ATSS), a Neurological Stimulation System (NSS), an Olfactory Stimulation System (OSS), a Gustatory System Stimulation System (GSS), a User Monitoring System (UMS), a Controller, a Game Engine System (GES), database, a Communication Unit (CU), a User Safety System (USS), and a communication bus.