Multisensory Learning Tiles With Tactile Character Tracks

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Solution Overview

Problem

Existing learning devices fail to effectively incorporate a multisensory learning method for teaching characters and combinations of characters, such as letters, words, and mathematical expressions, as they primarily rely on audiovisual methods or are limited to teaching single elements like letters or numbers.

Innovation Solution

A system of interlocking multisensory elements with recessed character areas and tactile patterns, allowing for kinesthetic and tactile learning, combined with audiovisual elements, to form a comprehensive multisensory learning system that includes tiles or blocks with complementary interlocking surfaces for forming words, sentences, and mathematical expressions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If audiovisual learning method is used to teach characters, then teaching simplicity is improved, but learning effectiveness for children with learning disabilities deteriorates

Engineering Contradiction:
Improveteaching simplicityVSAvoidlearning effectiveness
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The learning system is segmented into multiple independent sensory channels (visual, auditory, tactile, kinesthetic) that operate simultaneously. Each character is presented through multiple modalities: visual display of the character, auditory pronunciation, tactile feedback through textured surfaces, and kinesthetic engagement through manipulation activities, allowing children with learning disabilities to access information through their strongest sensory channel

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple learning methods are merged into a single integrated system that combines audiovisual, tactile, and kinesthetic elements. The system merges sight (visual character display), sound (auditory pronunciation), touch (textured surfaces and manipulation), and movement (kinesthetic activities) into one cohesive learning experience that addresses diverse learning needs

Inventive Principle:
Principle #5Merging (Combining)

2Device complexity

If single-sensory learning method is used, then device complexity is reduced, but learning effectiveness for diverse students deteriorates

Engineering Contradiction:
Improvesystem simplicityVSAvoidlearning effectiveness
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The learning system is designed with universal applicability across diverse student populations by incorporating multiple sensory modalities that can serve different learning preferences and disabilities. The same system simultaneously supports visual learners, auditory learners, tactile learners, and kinesthetic learners, making it universally effective without requiring separate systems for each learning type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system transitions from two-dimensional visual presentation to multi-dimensional learning by adding tactile texture dimensions and kinesthetic movement dimensions. Characters are not only seen but also touched through textured surfaces and manipulated through physical activities, adding spatial and tactile dimensions to the traditional visual-auditory learning plane

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If prior art devices are used to teach letters and numbers, then specific character teaching is achieved, but comprehensive multisensory learning deteriorates

Engineering Contradiction:
Improvecharacter teaching coverageVSAvoidmultisensory integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is designed to teach any character or combination of characters (letters, numbers, words, sentences, mathematical expressions) through a universal multisensory framework. The same tactile and kinesthetic mechanisms that work for single letters also work for complex mathematical expressions, providing adaptability across the entire curriculum without requiring device modification

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10847045B2Multisensory learning devices and system for teaching using the method of multisensory learning
Publication Date: 2020.11.24 ROSS MATTHEW JAMES
  • US10847045B2 patent drawing
  • US10847045B2 patent drawing

AI summary

A multisensory learning system incorporates a plurality of connectable multisensory elements. Each multisensory element may be a piece, a tile, or a block, and includes a surface containing a single character recessed into the surface to form a track. The track may guide a user's finger into the recessed area containing a tactile pattern at a base thereof. The tactile pattern heightens the sensory perception of the character to aid in learning. Each multisensory element is capable of being attached to another multisensory element in order to string characters together. In use, tracing of the tactile pattern of the character triggers the combination of sensations of kinesthetic learning through the motion of tracing and tactile learning through the feel of the tactile pattern in the recessed characters. This may be combined with audiovisual learning by looking at the character(s) and speaking the name.