Multi-Surface Touch Housing for Video Game Apparatus
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Solution Overview
Problem
Conventional video game processing apparatuses with touch panels on the display screen hinder player visibility of the game screen during touch operations, limiting intuitive gameplay and operability.
Innovation Solution
The video game processing apparatus includes multiple touch panels on various surfaces of its housing, allowing touch operations on surfaces other than the front display screen, with a system to determine which surface is touched and execute corresponding representations on the screen.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a touch panel is provided on the display screen, then touch operation capability is improved, but player visibility of the game screen deteriorates due to finger obstruction
Solution Approach 1:
The invention divides the touch input function into multiple locations by providing touch panels on multiple surfaces of the housing (front surface, back surface, side surfaces). This segmentation allows players to perform touch operations without needing to touch the display screen, thereby preventing finger obstruction and maintaining game screen visibility.
Solution Approach 2:
The invention extends the touch panel arrangement from a single plane (display screen) to three-dimensional space by placing touch panels on multiple surfaces of the housing. This dimensional expansion provides alternative input locations that do not interfere with the display area, resolving the contradiction between touch operation capability and screen visibility.
2Device complexity
If a touch panel is provided only on the front surface display screen, then device complexity is reduced, but adaptability to different gameplay scenarios deteriorates
Solution Approach 1:
The invention makes the housing surfaces universally functional by equipping multiple surfaces with touch panel capability. This allows different surfaces to be used for different gameplay functions (e.g., front surface for main controls, back surface for secondary actions, side surfaces for directional inputs), greatly enhancing gameplay design flexibility without significantly increasing device complexity.
Data Source
AI summary
A video game processing apparatus for controlling progress of a video game by displaying an object on a display screen of a display device is provided. The video game processing apparatus includes a plurality of touch panels respectively provided on a plurality of surfaces of all of surfaces on a housing of the video game processing apparatus. The video game processing apparatus receives a touch operation for any one of the plurality of touch panels, and determines which surface of the housing contains the touch panel for which the touch operation is received. The video game processing apparatus carries out a predetermined representation against the object displayed on the display screen from a side of the determined surface. The predetermined representation includes a representation indicating an attack against the object from the side of the determined surface.


