Multi-touch Animation System with Image Capture for Story Creation
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Solution Overview
Problem
Current animation creation systems for children do not effectively allow them to use their imagination and encourage collaboration, as they often rely on computer technology or physical toys with limitations, and lack the ability to work collaboratively in creating animations.
Innovation Solution
A multi-touch panel display system with an image capture device that enables children to create and edit animation components, allowing for collaborative storytelling by manipulating characters and backgrounds, with automatic image analysis for autonomous modification during narration, and the use of handheld view-finding frames for easy image capture.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If standard computer systems are used for animation creation, then animation creation capability is provided, but ease of operation deteriorates for children and novice users
Solution Approach 1:
The patent introduces a touchscreen display as an intermediary interface between children and the animation creation system. The touchscreen provides a simplified, intuitive interface where children can directly manipulate images and objects by touching the screen, eliminating the need to learn complex computer operations. The system processes these simple touch inputs and translates them into animation actions, serving as a mediator that bridges the gap between child-friendly interaction and sophisticated animation creation capabilities.
2Adaptability or versatility
If physical toys with sensors are used, then movement tracking capability is improved, but adaptability deteriorates as children are limited to existing toys
Solution Approach 1:
The patent uses image capture devices to photograph physical objects and creates digital copies of these objects. These digital copies can then be manipulated on the touchscreen display to create animations. This approach allows children to use any physical object they imagine rather than being limited to pre-equipped sensor toys. The system captures images of objects and converts them into animation components, providing unlimited adaptability while avoiding the complexity of equipping every toy with sensors.
3Ease of operation
If physical proxy objects are used for information representation, then collaboration is enabled, but ease of operation deteriorates due to unintuitive usage
Solution Approach 1:
The patent merges the benefits of physical object manipulation with digital animation creation by allowing children to photograph physical objects and then manipulate their digital images on a shared touchscreen display. Multiple children can simultaneously touch and manipulate the same image or create images together on the touchscreen, enabling intuitive collaboration. This combines the tangibility of physical objects with the versatility of digital manipulation, allowing seamless collaborative animation creation without requiring children to learn complex proxy object systems.
4Ease of operation
If cameras are attached to physical toys, then first person view scenarios are enabled, but ease of operation deteriorates as it is difficult for children to attach cameras
Solution Approach 1:
The patent introduces a standalone image capture device as an intermediary tool that children can easily hold and point at objects, rather than attaching cameras to toys. The device includes a simple interface with large buttons that children can operate intuitively. Once images are captured, they are automatically transferred to the touchscreen display where they can be manipulated for animation creation. This intermediary approach provides versatile image capture capability while maintaining ease of operation for children.
Data Source
AI summary
Animation creation is described, for example, to enable children to create, record and play back stories. In an embodiment, one or more children are able to create animation components such as characters and backgrounds using a multi-touch panel display together with an image capture device. For example, a graphical user interface is provided at the multi-touch panel display to enable the animation components to be edited. In an example, children narrate a story whilst manipulating animation components using the multi-touch display panel and the sound and visual display is recorded. In embodiments image analysis is carried out automatically and used to autonomously modify story components during a narration. In examples, various types of handheld view-finding frames are provided for use with the image capture device. In embodiments saved stories can be restored from memory and retold from any point with different manipulations and narration.


