Multi-Touch Display Screen for Simultaneous Resource Deployment

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Solution Overview

Problem

Existing graphical user interfaces for gaming and technical simulations on computing devices are cumbersome, particularly when performing complex operations that require simultaneous interactions at multiple points on the interface, which is challenging with conventional touch-sensitive screens that can only sense one point at a time.

Innovation Solution

An electronic device with a multi-touch sensitive display screen that can sense touching operations performed at multiple points simultaneously, coupled with software that generates and renders a graphical user interface allowing users to deploy resources at multiple locations on the interface based on user inputs such as touching and swiping operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a conventional touch-sensitive screen is used that senses only one point at a time, then the device complexity is reduced, but the ease of operation deteriorates when performing complex operations requiring simultaneous interactions at multiple points

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the touch sensing capability across multiple independent sensing points on the display screen, allowing each point to be sensed independently and simultaneously. This enables multi-point touch operations without requiring a single complex sensing mechanism, thereby improving ease of operation while managing device complexity through modular segmentation of the sensing function.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If multi-touch sensitive display is implemented to sense multiple points simultaneously, then the ease of operation for complex gaming and simulation activities is improved, but the device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display screen is designed to serve multiple functions: it acts as both the visual display medium and the multi-point touch sensing interface. By integrating these functions into a single universal component, the patent improves ease of operation for complex activities while avoiding the need for separate sensing devices that would increase overall device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the display function and multi-point touch sensing function into a single integrated display screen. This combination allows the screen to simultaneously present visual information and detect multiple touch points, thereby improving ease of operation for gaming and simulation activities while reducing the number of separate components needed.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If conventional mouse or joystick operations are used for point-and-click interactions, then the device complexity remains low, but the productivity deteriorates when performing operations that require clicking or touching on multiple points

Engineering Contradiction:
ImproveproductivityVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system prepares the display screen with multiple active sensing points ready to detect touch operations simultaneously. This preliminary configuration of the sensing capability allows users to perform multi-point operations directly on the display without needing to sequentially interact with separate control devices, thereby improving productivity for multi-location operations while keeping the input mechanism integrated into the display itself.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12208329B2System and method for controlling technical processes
Publication Date: 2025.01.28 SUPERCELL
  • US12208329B2 patent drawing
  • US12208329B2 patent drawing
  • US12208329B2 patent drawing

AI summary

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.