Multi-Touch Gaming Table Display for Simultaneous Player Interaction
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Solution Overview
Problem
Existing wagering game tables fail to create a realistic multiplayer experience as they separate players with individual gaming devices, limiting interactive gameplay and failing to provide a seamless, integrated experience for multiple players.
Innovation Solution
A multiplayer gaming system with a shared display/input device that allows multiple players to interact simultaneously, using touch inputs and external objects, to play primary and secondary games, enabling a more immersive and integrated gaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If individual gaming devices or separate display screens are used for each player, then each player can make inputs simultaneously, but players are separated from one another and a real life table gaming experience is not provided
Solution Approach 1:
The patent merges multiple player interactions into a single shared display screen by implementing multi-touch technology that allows multiple players to simultaneously touch and interact with the same display surface. This combining approach eliminates separate display devices while maintaining simultaneous input capability, creating an integrated gaming experience that mimics traditional table games.
Solution Approach 2:
The shared display screen serves multiple functions simultaneously: it displays game information for all players, accepts touch inputs from multiple players at different locations, and coordinates game logic for simultaneous player actions. This multi-functional design replaces multiple specialized devices with a single universal interface.
2Adaptability or versatility
If a shared display/input device is used for multiple players, then a real life table gaming experience is provided, but the system must handle complex simultaneous inputs from multiple players
Solution Approach 1:
The system segments the shared display surface into multiple touch zones corresponding to different player positions. Each touch zone independently processes inputs from players seated at specific locations around the table, allowing the system to handle multiple simultaneous inputs by spatially dividing the interaction area into manageable segments.
Solution Approach 2:
The patent introduces a controller as an intermediary between the multi-touch display and the game logic. The controller receives touch inputs from multiple players, identifies which player initiated each input based on touch location, and coordinates the game responses. This intermediary layer simplifies the complexity by centralizing the processing of simultaneous inputs.
3Ease of operation
If multiple touch inputs are accepted simultaneously, then interactive gameplay is enhanced, but distinguishing between different player inputs becomes more difficult
Solution Approach 1:
The system assigns different local qualities to different regions of the display screen, where each region corresponds to a specific player's seating position. When a touch input is detected, the system determines which local region was touched and attributes the input to the corresponding player. This spatial differentiation allows the system to easily distinguish between inputs from different players based on the location quality of the touch.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables multiple players to engage in seamless, integrated gameplay with a single display/input device, enhancing interaction and security while providing additional gameplay functionality and player interaction, similar to a live table experience.
Implementation Method 1
one or more of the cameras are configured to detect reflected infrared ("IR") light received from or reflected by the person or the coded pattern printed on or attached to the object
Data Source
AI summary
A game table having a multiplayer interactive display/input device which enables multiple players to play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. In various embodiments, the game table operates with one or more separate physical input devices, each having one or a plurality of the encoded patterns and each being sized and configured to be placed on top of the game table. The separate physical input devices enable the player to interact with the display/input device.


