Multi-Viewpoint Image Display System for Game Virtual Spaces
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Solution Overview
Problem
The game industry faces challenges in creating original and engaging visual effects to differentiate games, and there is a need for innovative image display technologies to enhance user interaction and gameability in virtual spaces.
Innovation Solution
An image display system and method that includes a first processing unit for displaying a main image from a user-operated object's viewpoint in a virtual space, a second processing unit for switching and displaying images from other moving objects' viewpoints, and a management unit for scenario progression, allowing users to see images from other characters' perspectives and manage game progress across interconnected scenarios.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If multiple moving objects are displayed simultaneously in a virtual space game, then the visual information and gameability are improved, but the device complexity and processing load increase
Solution Approach 1:
The display is segmented into a main image area and a sub image area. The first processing unit handles the main image from the user-operated moving object's viewpoint, while the second processing unit handles sub images from other moving objects' viewpoints. This segmentation allows multiple visual perspectives to be displayed simultaneously without overwhelming the processing system, as each processing unit manages a specific portion of the visual information.
Solution Approach 2:
The patent adds a spatial dimension to the display by showing multiple viewpoints simultaneously in different screen regions. Instead of switching between single viewpoints sequentially, the system displays the main image and multiple sub images in parallel spatial locations on the screen, enabling players to observe multiple moving objects and their perspectives at the same time without increasing processing complexity.
2Loss of information
If the viewpoint switches between main image and sub image, then the user assistance and gameability are improved, but the ease of operation decreases due to frequent switching
Solution Approach 1:
The display dynamically adapts based on game situations rather than following a fixed switching pattern. The second processing unit selectively displays sub images from other moving objects' viewpoints based on calculated directions and game context. This dynamic approach provides timely visual assistance without requiring manual switching operations, maintaining ease of use while enhancing gameability.
Solution Approach 2:
The system provides automatic feedback by calculating the direction where other moving objects are located and selectively displaying their viewpoints as sub images. This feedback mechanism helps players understand the spatial relationships and game state without requiring them to manually switch perspectives, thereby maintaining operational simplicity while improving gameability.
3Ease of manufacture
If sub images from other moving objects are displayed, then the visual effects and user assistance are improved, but the device complexity increases
Solution Approach 1:
The second processing unit serves multiple functions: it calculates directions of other moving objects, selects appropriate viewpoints to display, manages sub image rendering, and provides contextual visual assistance. By consolidating these multiple functions into a single processing unit rather than creating separate systems for each function, the patent achieves high visual effect quality while controlling overall device complexity.
Data Source
AI summary
An image display apparatus which realizes a new visual effect is provided. According to a game apparatus 10 of the present invention, images from the viewpoints of a plurality of characters in a virtual space can be switched arbitrarily. A first processing unit 22 is in charge of an image from the viewpoint of a main character, and a second processing unit 24 is in charge of images from the viewpoints of sub characters. When this technology is applied to a game, it is possible to recognize the position of one's own main character and the like from the images from the viewpoints of the sub characters. This makes it possible to realize a new visual effect and enhance gameability.


