Multi-party music collaboration system with synchronized playback

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Solution Overview

Problem

Conventional methods for remote music collaboration suffer from latency, delays, glitches, and bandwidth issues, which hinder spontaneity and creative workflow, especially when trying to jam or coordinate performances in real-time.

Innovation Solution

A system and method for multi-party collaboration that includes a processor, network interface, input device, and output device, allowing for the playback of a backing track, recording of local performances, and simultaneous transmission and playback of performances across a network, thereby enabling synchronized music collaboration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional telephony or VoIP is used for remote collaboration, then players can attempt to play together remotely, but latency and network delays degrade the quality of real-time performance

Engineering Contradiction:
Improveremote collaboration capabilityVSAvoidnetwork latency
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by recording each player's performance locally with precise timing metadata before transmission. The performance data is captured and prepared in advance, with timing information embedded during the recording phase rather than being synchronized during transmission, thus avoiding latency issues.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system segments the collaboration into independent recorded performances from each player, rather than requiring continuous real-time audio streams. Each player's performance is captured as a separate segment with embedded timing information, allowing asynchronous transmission and playback without network latency affecting the performance quality.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple software applications and hardware setups are used for remote music collaboration, then functionality is enhanced, but workflow complexity increases and hinders the creative process

Engineering Contradiction:
Improvecollaboration functionalityVSAvoidworkflow complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system provides multi-functionality within a single integrated application, combining performance recording, timing synchronization, and remote collaboration features. The single application handles all collaboration needs without requiring separate software tools or complex hardware configurations, thus maintaining versatility while reducing workflow complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If in-person collaboration is used, then players can hear and see each other for spontaneous jamming, but geographic limitations prevent remote participation

Engineering Contradiction:
Improveperformance synchronizationVSAvoidremote participation capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system creates precise temporal copies of each player's performance with embedded timing metadata. These copied performance segments are transmitted to remote players, who can then play along with the original timing and rhythm, replicating the in-person jamming experience without requiring physical presence. The timing metadata ensures that remote players stay synchronized with the original performance.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12308985B1Multi-party collaboration methods and systems
Publication Date: 2025.05.20 SEO DONG
  • US12308985B1 patent drawing
  • US12308985B1 patent drawing
  • US12308985B1 patent drawing

AI summary

A method for multi-party collaboration involves utilizing a processor, network interface, input device, and output device to facilitate collaborative music creation. The method includes playing a backing track through the output device, recording a local performance via the input device, and transmitting the local performance to a remote device over a network. The remote device, equipped with its own processor, network interface, input device, and output device, receives the local performance, plays the backing track, and records a remote performance. The remote performance is then transmitted back to the original processor. The method enables real-time playback of the remote performance alongside the backing track, fostering seamless multi-party collaboration in music production.