User-Generated Music Game Content Distribution

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Solution Overview

Problem

Video games often provide a solitary experience, and multi-player games can be hindered by obstacles such as the need for multiple players at a single location or lengthy matchmaking processes, limiting interaction and exposure to diverse gameplay patterns.

Innovation Solution

A method for providing user-generated video game programs in music-based games, where users can create and transmit game content to multiple devices upon payment, allowing for diverse gameplay experiences and interactive features like user-generated programs and advertisements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multi-player video game play is implemented, then interaction between game players is improved, but obstacles and delays in entering game play increase due to matchmaking processes and location requirements

Engineering Contradiction:
Improveinteraction between game playersVSAvoidtime to enter game play
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent creates copies of game content by allowing users to generate and share game programs across multiple devices. Instead of requiring real-time human player matching, the system copies user-generated game content to multiple game devices, enabling immediate playback without matchmaking delays.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent performs preliminary action by having users create and prepare game content in advance. These pre-created game programs are then distributed to multiple devices, eliminating the need for real-time matchmaking and allowing players to immediately access prepared game content.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If users are exposed to diverse gameplay patterns, then gaming experience is improved, but the complexity of content creation and distribution increases

Engineering Contradiction:
Improvegameplay patternsVSAvoidcontent creation and distribution system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements self-service by enabling users to independently create and distribute their own game content. The system provides tools for users to generate game programs and automatically handles distribution to multiple devices, reducing the need for complex centralized content management while increasing gameplay diversity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent applies universality by creating a multi-functional system that combines game playing, content creation, and content distribution in a single platform. This universal system allows users to perform multiple functions (play, create, share) without requiring separate complex systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If user-generated content is enabled, then user engagement is improved, but the need for payment-based access control and content management increases

Engineering Contradiction:
Improveuser engagementVSAvoidpayment and content management system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by implementing flexible payment models where users can choose to pay for specific premium features or content distribution. The system dynamically adjusts access control based on payment status, allowing free basic functionality while offering paid enhancements, thereby managing complexity through optional rather than mandatory controls.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9919219B2Music based video game with user-generated content
Publication Date: 2018.03.20 ACTIVISION PUBLISHING INC
  • US9919219B2 patent drawing
  • US9919219B2 patent drawing
  • US9919219B2 patent drawing

AI summary

A video game includes user generated content. The video game may be a music-based video game. Users may determine content to be played, and a server may provide the content to game devices for play, for example at predefined times, and/or to predetermined game players.