Music-Driven Game Environment Modification

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Solution Overview

Problem

Multi-player shooter-type video games lack dynamic and responsive gameplay elements that adapt to changes in music, failing to fully engage players through synchronized modifications based on music characteristics.

Innovation Solution

A method and system that provide a three-dimensional computer-generated environment for multi-player combat games, where pre-determined music with timing data is used to modify game aspects such as scoring systems, environmental conditions, and player interactions, ensuring synchronized changes across all players, enhancing gameplay dynamics and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If music is provided during gameplay, then player engagement is improved, but the game lacks dynamic responsiveness to music changes

Engineering Contradiction:
Improvegame dynamicsVSAvoidsynchronized modification
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The game system dynamically modifies various game aspects (scoring, item availability, environmental conditions) in real-time based on music characteristics. The system transitions from static gameplay to dynamic gameplay where music-driven changes occur continuously, making the game adaptable to music variations while maintaining reliable synchronized modifications across all players.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If game aspects are modified in response to music changes, then player engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improvemusic-responsive gameplayVSAvoidsynchronization system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-determines timing data that maps music characteristics to specific game modifications before gameplay occurs. This preliminary mapping allows the system to automatically execute appropriate game changes when corresponding music characteristics are detected, reducing the need for complex real-time decision-making and simplifying the synchronization architecture.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The music processing system serves multiple functions: it analyzes music characteristics, determines timing data, triggers game modifications, and synchronizes changes across all players. By making the music processing system multi-functional, the patent reduces overall system complexity while achieving music-responsive gameplay.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Stability of the object's composition

If synchronized modifications are applied to all players, then gameplay consistency is improved, but implementation complexity increases

Engineering Contradiction:
Improvegameplay consistencyVSAvoidsynchronization mechanism
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The system uses feedback from music analysis to automatically trigger synchronized game modifications across all players. By continuously monitoring music characteristics and comparing them against pre-determined timing data, the system ensures consistent gameplay changes without requiring complex manual coordination or player-specific configuration.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12257509B2Multi-player game
Publication Date: 2025.03.25 BUILD A ROCKET BOY GAMES LTD
  • US12257509B2 patent drawing
  • US12257509B2 patent drawing
  • US12257509B2 patent drawing

AI summary

A method comprising: providing a three dimensional computer generated environment for a multi-player combat video game; providing a controllable character for each player of the multi-player combat video game to control in the three dimensional computer generated environment; selecting one of a plurality of stored pieces of music, wherein each stored piece of music has pre-determined timing data representative of a time of one or more changes in at least one characteristic of the stored piece of music; providing said selected piece of music to each player of the multi-player game as the players play the multi-player combat video game; modifying one or more aspects of the multi-player combat video game in response to the one or more changes in at least one characteristic of the provided piece of music, wherein the one or more aspects of the multi-player combat video game comprises at least one of: a) a scoring system; b) one or more properties or elements of the virtual environment thereby to change an accessible area of the environment; c) an environmental condition of the three dimensional computer generated environment.