Music Game Input Feedback via Dynamic Pitch and Tempo Adjustment

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Solution Overview

Problem

In music games, when a player fails to perform an operation input matched with an indication sign, the game lacks an engaging experience as the music continues to play normally, failing to convey the feeling of playing a musical instrument or conducting an orchestra.

Innovation Solution

A computer-readable recording medium with a game program that includes an input operation receiver, music data storage, music player, indication sign displayer, and input operation determiner, which changes music data based on the player's input operation, allowing for pitch, tempo, or formant adjustments when the input is incorrect, creating an uncomfortable musical experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the music continues to play normally when the player fails to perform an operation input, then the game is easier to operate and the music playback is stable, but the gaming experience and immersion are reduced

Engineering Contradiction:
Improvemusic playback stabilityVSAvoidgaming experience immersion
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback by monitoring player input operations and using this information to control music playback. When the player fails to perform the required operation, the music player detects this and changes the music playback accordingly (e.g., skipping the note, playing it incorrectly, or adding an error sound effect), thereby providing real-time feedback about player performance to enhance immersion.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes music playback parameters based on player performance. When an operation is missed or incorrect, the system modifies parameters such as pitch, tempo, or sound effects to reflect the player's failure, transforming the music from a static background element into a dynamic response that enhances the gaming experience.

Inventive Principle:
Principle #35Parameter changes

2Difficulty of detecting and measuring

If the music changes to reflect player failure, then the gaming experience and immersion are enhanced, but the music playback becomes more complex and less stable

Engineering Contradiction:
Improvegaming experience immersionVSAvoidmusic playback control
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The music player is designed with multi-functionality to handle both normal playback and error response scenarios. The same music player component that plays correct notes also manages incorrect or missed operations by applying different playback parameters, eliminating the need for separate systems for normal and error states.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The music playback system is made dynamic by allowing real-time changes in playback parameters based on player input. The system can switch between stable normal playback and adaptive error response modes, adjusting music characteristics on-the-fly to match player performance without requiring complex hardware changes.

Inventive Principle:
Principle #15Dynamics

3Device complexity

If the music plays normally regardless of player input, then the music playback is simple and stable, but the feeling of playing a musical instrument or conducting an orchestra is damaged

Engineering Contradiction:
Improvemusic playback simplicityVSAvoidmusical performance realism
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system uses feedback from player input operations to control music playback in real-time. When players miss or incorrectly perform operations, the music player responds by changing playback characteristics (such as skipping notes, playing them out of tune, or adding error sound effects), creating a feedback loop that enhances the realism of playing a musical instrument or conducting an orchestra.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The music playback parameters (pitch, tempo, sound effects) are dynamically changed based on player performance. This allows the system to maintain simplicity in normal playback while achieving adaptability and realism when players make errors, thereby preserving the immersive experience without requiring overly complex systems.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9861892B2Music game which changes sound based on the quality of players input
Publication Date: 2018.01.09 SQUARE ENIX HLDG CO LTD
  • US9861892B2 patent drawing
  • US9861892B2 patent drawing
  • US9861892B2 patent drawing

AI summary

A game recording medium allows a player to enjoy a game without damaging a feeling as if the player played a musical instrument or conducted an orchestra even when the player cannot perform an operation input matched with an indication sign. Time is counted with a start of playing a piece of music and an indication sign is displayed on a time axis. When the indication sign reaches a criterion line, a sensed input operation is analyzed. The analysis result is determined on the basis of a criterion value corresponding to the indication sign. When it is determined a proper operation is not performed, music change information is specified on the basis of the analysis result and the criterion value, and a pitch, a tempo, and the like of the music data are controlled on the basis of the specified change information.