Music Game Touch Evaluation via Position Inversion
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Solution Overview
Problem
Game systems with low difficulty levels due to clear touch operation positions, limiting player engagement and game interest.
Innovation Solution
A game machine that evaluates a particular position different from specified positions, enhancing gameplay difficulty by requiring players to consider the correspondence between their actions and the evaluated position, with options for normal and special play actions and adjustable evaluation criteria based on distance and timing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If touch operation position is made clear by the object, then ease of operation is improved, but game difficulty deteriorates
Solution Approach 1:
Instead of evaluating the position where the player directly touches the object, the system evaluates a different position (such as the center of the object or a position offset from the touch point). This inversion creates a disconnect between the visible target and the actual evaluation point, increasing game difficulty while maintaining clear visual guidance for players.
2Ease of operation
If specified position itself is evaluated, then ease of operation is improved, but game difficulty deteriorates
Solution Approach 1:
The evaluation target is inverted from the touch position to a different position within or related to the object. This allows players to easily identify where to touch while creating a challenge in accurately hitting the evaluation target, thus improving ease of operation while increasing game difficulty.
3Difficulty of detecting and measuring
If only particular position is evaluated (not specified positions), then game difficulty is improved, but device complexity increases
Solution Approach 1:
The system automatically calculates the particular position based on the detected touch position and object characteristics, without requiring additional input devices or complex manual configuration. The evaluation logic self-manages the relationship between touch position and evaluation target, increasing game difficulty while avoiding excessive device complexity.
Data Source
AI summary
Provided is a game machine that can enhance the level of difficulty of a game. The game machine provides a music game in which touch operations are evaluated. Moreover, the game machine comprises a touch panel that, when a plurality of locations within a game region are touch operated, detects the positions of this plurality of touch operations. On the basis of the result of detection by the touch panel, the game machine acquires a particular position that is different from all the plurality of touch operation positions by using this plurality of touch operation positions as reference, and, on the basis of the result of this acquisition, evaluates the particular position as an evaluation of the plurality of touch operations.


