Intelligent Music Generation Learning Progression

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Social robots are not adept at performing aesthetic and creative functions, limiting their ability to support and engage users in creative tasks such as music generation and composition.

Innovation Solution

An interactive electronic device that uses intelligence-based learning progression to adapt musical and motional operations based on user inputs, determining the user's learning level and adjusting content accordingly, allowing for personalized music conducting and composing experiences through real-time interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If social robots are designed to perform utilitarian functions, then efficiency in task execution is improved, but capability in aesthetic and creative functions deteriorates

Engineering Contradiction:
Improveefficiency in task executionVSAvoidcapability in aesthetic and creative functions
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The social robot is designed to perform multiple functions including both utilitarian tasks (customer service, custodial services, stocking and inventory services) and aesthetic/creative tasks (music generation, composition, and artistic creation). The system integrates diverse functional modules that enable the robot to switch between practical productivity tasks and creative artistic tasks, making it a universal platform that addresses both efficiency and creative capability requirements

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If social robots provide fixed functional capabilities, then reliability in performing assigned tasks is improved, but adaptability to creative user interactions deteriorates

Engineering Contradiction:
Improvereliability in performing assigned tasksVSAvoidadaptability to creative user interactions
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The robot employs dynamic behavioral models that can adapt and evolve based on user interactions. The system includes learning modules that process user feedback and adjust the robot's creative capabilities over time, allowing it to maintain reliable core functions while becoming increasingly adaptable to creative user needs through continuous learning and model updates

Inventive Principle:
Principle #15Dynamics

3Device complexity

If social robots lack creative capabilities, then device complexity is reduced, but user engagement in creative tasks deteriorates

Engineering Contradiction:
Improvedevice complexityVSAvoiduser engagement in creative tasks
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system employs intermediate processing layers including behavioral models, learning modules, and content generation systems that mediate between simple user inputs and complex creative outputs. These intermediary components handle the computational complexity of creative task generation, allowing users to engage in creative activities without directly managing the underlying system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11257471B2Learning progression for intelligence based music generation and creation
Publication Date: 2022.02.22 SAMSUNG ELECTRONICS CO LTD
  • US11257471B2 patent drawing
  • US11257471B2 patent drawing
  • US11257471B2 patent drawing

AI summary

An artificial intelligence (AI) method includes generating a first musical interaction behavioral model. The first musical interaction behavioral model causes an interactive electronic device to perform a first set of musical operations and a first set of motional operations. The AI method further includes receiving user inputs received in response to the performance of the first set of musical operations and the first set of motional operations and determining a user learning progression level based on the user inputs. In response to determining that the user learning progression level is above a threshold, the AI method includes generating a second musical interaction behavioral model. The second musical interaction behavioral model causes the interactive electronic device to perform a second set of musical operations and a second set of motional operations. The AI method further includes performing the second set of musical operations and the second set of motional operations.