Music Learning System with Scrolling Notation and MIDI Feedback

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Solution Overview

Problem

Current music learning tools, such as video games, fail to teach real music notation and proper hand placement, making it difficult for individuals to transition from playing simulated instruments to actual musical instruments, leading to a lack of proficiency in traditional music theory and notation.

Innovation Solution

A system that uses MIDI-enabled devices and software to provide real-time visual and auditory feedback, allowing users to learn proper finger and hand placement while reading scrolling musical notation, with features like learning modes, performance modes, and multiplayer options, enabling the development of skills that can be applied to real instruments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional music notation and theory are taught, then music theory knowledge is improved, but learning difficulty and time consumption increase

Engineering Contradiction:
Improvemusic theory knowledgeVSAvoidlearning time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent introduces an interactive software system as an intermediary between traditional music notation and the learner. This system displays scrolling musical notation on a computer screen with visual cues (colored bars, highlights) that guide finger placement and timing, translating complex musical concepts into intuitive visual representations that are easier to learn from

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical process of manually reading and interpreting traditional musical notation with an automated computer-based system that provides real-time visual feedback. The system automatically displays which notes to play, when to play them, and how to finger them, substituting the manual cognitive process of deciphering notation with an automated visual guidance system

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If video games like Guitar Hero are played, then hand-eye coordination is improved, but real music notation and instrument skill are not learned

Engineering Contradiction:
Improvehand-eye coordinationVSAvoidmusic notation knowledge
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent merges the engaging, game-like elements of video games (visual feedback, timing challenges, progressive difficulty) with actual music notation learning. The scrolling colored bars and visual cues maintain the addictive quality of games like Guitar Hero, while the underlying content is genuine musical notation that translates to real instrument skill

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a system that serves multiple functions: it provides the entertainment and hand-eye coordination training of video games, while simultaneously teaching real music notation and instrument technique. The same interface that guides game-like play also educates about proper fingering, rhythm, and notation reading

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If scrolling colored bars are used to guide playing, then ease of playing is improved, but ability to read real notation is not developed

Engineering Contradiction:
Improveease of playingVSAvoidnotation reading ability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic notation display system where the level of visual guidance can change. The scrolling colored bars and visual cues are present to guide beginners, but as learners progress, the system can reduce visual assistance and increase reliance on traditional notation recognition, allowing gradual development of notation reading skills while maintaining ease of play

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7893337B2System and method for learning music in a computer game
Publication Date: 2011.02.22 LENZ EVAN
  • US7893337B2 patent drawing
  • US7893337B2 patent drawing
  • US7893337B2 patent drawing

AI summary

A system comprising means for receiving a first input from an electronic device, said first input pertaining to performance of music by a user, means for receiving a second input, said second input pertaining at least to music intended to be performed by the user; and a comparison module software executing on a computer and adapted to receive said first input and to receive said second input, wherein the comparison module compares the first input from a user to the second input to produce at least one indicia of the user's success in performing the intended music correctly, the comparison module sends to a display module associated with the user information including at least the music intended to be performed by the user and the indicia of the user's success in performing the intended music correctly, and the comparison module further sends to the display module associated with the user a timing signal suitable for indicating the speed at which the music should be shown on the display and played by the user, said timing signal computed according to one or more tempo modes selectable by the user, is disclosed.