Music Playing Movement Display Control Device for Efficient Practice

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Solution Overview

Problem

Existing music playing movement display control devices cannot efficiently allow players to practice continuous music playing movements as they only display finger positions at the current time, making it difficult to foresee subsequent movements and practice efficiently, and require complex operations to set start and end points for specific musical sections.

Innovation Solution

A music playing movement display control device that draws movement images of fingers indicating pressed key positions on a keyboard based on music playing information, including sound generation start and continuation times, pitch, and finger usage, using keyboard data and structure data to display finger movements during a musical performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the display shows finger positions only at the current time, then the display is simple and real-time, but the player cannot foresee subsequent movements and practice efficiently

Engineering Contradiction:
Improvefuture movement informationVSAvoiddisplay complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent displays future finger positions in advance before they occur in the musical performance. The display unit shows not only the current finger position but also predetermined future finger positions at predetermined future times, allowing players to anticipate and practice upcoming movements. This preliminary display of future states enables better preparation and practice efficiency.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the player wants to confirm a specific musical section, then the player can set start and end points, but the setting operations become complicated

Engineering Contradiction:
Improvesection selection operationVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The control unit automatically determines the playback section based on the current playback position without requiring manual start and end point settings. When the player presses a section confirmation button, the system automatically sets the section from the current position to a predetermined future position, eliminating the need for complex manual configuration and enabling quick local practice.

Inventive Principle:
Principle #25Self-service

3Productivity

If the display shows only current time finger positions, then the display is simple, but the player cannot practice continuous movements efficiently

Engineering Contradiction:
Improvepractice efficiencyVSAvoidcontinuous movement information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The display unit presents future finger positions before they occur in the performance timeline. By showing predetermined future finger positions at predetermined future times, the system enables players to plan and practice continuous movement sequences in advance, improving practice efficiency and musical performance.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8766077B2Music playing movement display control device, music playing movement control method and computer readable medium
Publication Date: 2014.07.01 CASIO COMPUTER CO LTD
  • US8766077B2 patent drawing
  • US8766077B2 patent drawing
  • US8766077B2 patent drawing

AI summary

A music playing movement display control device 1 includes CPU 11 that creates a time list including respective times and a time in advance of the respective times during a musical performance, based on music playing information. The CPU 11 draws on the display unit 16 a movement image of a finger showing a pressed key position on a keyboard at the respective times and a movement image of a finger showing a pressed key position on a keyboard at the times in advance to the respective times for each of the respective times during a musical performance, based on music playing information, movement information, keyboard data, structure data, and a time list.