Music-Responsive Entertainment Environment Using Event Mapping

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Solution Overview

Problem

Existing entertainment systems lack the ability to dynamically interact with music, failing to create immersive experiences by not effectively utilizing musical events to trigger responses in the environment or enhance gameplay interactions.

Innovation Solution

An entertainment environment is created where musical events are processed and associated with elements, allowing for interactive and non-interactive elements to respond to musical cues, enhancing user interaction and immersion through data structures that map musical events to environmental elements, enabling real-time or pre-determined triggers and responses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If musical events are processed and associated with environmental elements to create interactive responses, then user engagement and immersion are enhanced, but system complexity and processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments musical events into discrete analyzable units (beats, pitches, timbres) and associates them with specific environmental elements independently. This allows modular processing where each musical feature can be handled separately, reducing overall system complexity while maintaining high adaptability for creating immersive experiences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary processing of music sequences to identify and tag musical events before they occur during gameplay. By pre-analyzing the music and creating a structured representation of musical events, the system reduces real-time processing requirements while enabling sophisticated interactive responses that enhance user engagement.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If real-time music processing is implemented to trigger environmental responses, then interactivity and immersion improve, but processing time and computational resources increase

Engineering Contradiction:
ImproveinteractivityVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of music sequences to identify musical events (beats, pitches, timbres) and creates a pre-processed representation before gameplay begins. This advance preparation significantly reduces the computational burden during real-time operation, allowing the system to trigger environmental responses quickly and maintain high interactivity without excessive processing delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system processes only the specific musical features relevant to triggering environmental responses rather than analyzing the entire music sequence in detail. By focusing computational resources on locally relevant musical events (such as detecting only beat timing when a rhythmic response is needed), the system achieves high interactivity with minimized processing time.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If multiple musical features (beat, pitch, volume, type) are analyzed and associated with elements, then the richness of interaction increases, but the complexity of data processing and association management increases

Engineering Contradiction:
Improveinteraction richnessVSAvoiddata processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments different musical features (beat, pitch, volume, type) into separate analysis streams, each handling a specific aspect of the music. Each feature can be independently processed and associated with environmental elements, allowing rich multi-dimensional interaction while keeping individual processing tasks manageable and reducing overall data processing complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs a universal association mechanism that can handle multiple musical features through a common data structure and processing framework. This multi-functional approach allows the same core association engine to manage beat-triggered responses, pitch-modulated effects, volume-based dynamics, and genre-specific behaviors, enriching interaction possibilities without proportionally increasing processing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8076565B1Music-responsive entertainment environment
Publication Date: 2011.12.13 ELECTRONIC ARTS INC
  • US8076565B1 patent drawing
  • US8076565B1 patent drawing
  • US8076565B1 patent drawing

AI summary

An electronic entertainment system provides an entertainment environment wherein music in the form of a storable music sequence is processed to determine, in advance or in real-time, a set of musical events of interest, and associating elements of the entertainment system with portions of the storable music sequence, wherein an association is represented by a data structure and indicates a mapping between at least one musical event and at least one element of the entertainment environment, wherein the at least one element can be independent of the at least one musical event.