Digital Music Track Reordering Algorithm for Smooth Playback Transitions

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Solution Overview

Problem

Existing digital music playback systems fail to provide a consistently pleasurable listening experience due to abrupt transitions between tracks, which can be jarring for users, especially when considering factors like beats per minute, harmony, and user preferences.

Innovation Solution

An algorithmically determined sequence of digital music tracks based on track propensity scores, which assess the likelihood of smooth transitions by analyzing musical characteristics, user and DJ playlists, and other data sources to reorder tracks for optimal playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If tracks are played in a fixed sequence or random order, then the playback system is simple to implement, but the listening experience becomes jarring and unpleasant due to abrupt transitions

Engineering Contradiction:
Improveease of playbackVSAvoidjarring transitions
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary analysis of musical tracks by extracting features (tempo, key, energy levels) and pre-calculating transition probabilities between tracks before playback occurs. This preliminary action enables smooth transitions during actual playback without requiring complex real-time decision-making, thus resolving the contradiction between simple playback operation and avoiding jarring transitions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system incorporates feedback mechanisms by analyzing user interaction patterns, playback duration, and transition acceptance to continuously refine track sequencing. This feedback loop allows the system to learn from actual listening behavior and improve transition smoothness over time, maintaining ease of operation while eliminating jarring transitions through adaptive optimization.

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If an algorithmically determined sequence based on multiple factors is used, then transitions become smooth and listening experience improves, but the system complexity increases significantly

Engineering Contradiction:
Improvesmooth transitionsVSAvoidsystem complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The complex task of sequence determination is segmented into independent modules: feature extraction (tempo, key, energy), transition probability calculation, and sequence optimization. Each module processes specific aspects of track characteristics separately, making the overall complex system more manageable and maintainable while achieving smooth transitions through coordinated operation of these segmented components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system manages complexity by transforming qualitative musical characteristics into quantitative parameters (tempo in BPM, key as integer identifiers, energy as normalized values). This parameter transformation enables algorithmic processing of musical data, allowing complex transition optimization through mathematical operations on structured data rather than complex symbolic reasoning, thus reducing system complexity while maintaining transition quality.

Inventive Principle:
Principle #35Parameter changes

3Object-affected harmful factors

If track sequencing considers multiple factors like BPM, harmony, and user preferences, then the listening experience becomes more pleasurable, but the computational requirements and processing time increase

Engineering Contradiction:
Improvelistening pleasureVSAvoidprocessing time
Core Design Contradiction:
Object-affected harmful factorsVSLoss of time

Solution Approach 1:

The system performs feature extraction and transition probability calculation as preliminary actions before actual playback. By pre-processing track characteristics and pre-computing transition metrics, the system reduces computational burden during playback, enabling consideration of multiple factors (BPM, harmony, preferences) without significant real-time processing delays, thus maintaining listening pleasure while minimizing time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies partial action by focusing computational resources on the most influential factors for transition smoothness rather than equally analyzing all possible track characteristics. This selective processing approach achieves pleasurable listening experience through optimization of key parameters (tempo proximity, key relationships) while reducing processing time by avoiding exhaustive analysis of less impactful factors.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9343054B1Techniques for ordering digital music tracks in a sequence
Publication Date: 2016.05.17 AMAZON TECH INC
  • US9343054B1 patent drawing
  • US9343054B1 patent drawing
  • US9343054B1 patent drawing

AI summary

Techniques are described for automatically re-ordering digital music tracks in a sequence for playback on a digital device. The sequence of digital music tracks is algorithmically arranged to provide better transitions between the digital music tracks in the sequence.