Mystery Ticket Bonus Server System

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Solution Overview

Problem

Current networked gaming systems lack innovative features to attract and retain players, as they primarily rely on traditional bonus structures and ticket-based rewards that do not offer sufficient variability or engagement.

Innovation Solution

A bonus server system that issues and redeems tickets with machine-readable and human-readable indicia, where the ticket's value is associated at the server and revealed upon redemption, allowing for dynamic triggering conditions and varied player experiences across different gaming machines and locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional bonus structures and ticket-based rewards are used, then the system is simple to operate, but player engagement and attraction are insufficient

Engineering Contradiction:
Improvesimplicity of bonus systemVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic bonus structures where ticket values are not fixed but determined by triggering conditions, player behavior, and random factors. The bonus system adapts in real-time based on player actions, creating varied and unpredictable rewards that enhance engagement while maintaining operational simplicity through automated determination of bonus values.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of ticket value from static to dynamic by introducing multiple triggering conditions and determination methods. Ticket values can vary based on game outcomes, player history, time of day, and other parameters, allowing the same ticket structure to provide diverse reward experiences without complicating the underlying system operation.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If fixed value tickets are issued, then the ticket structure is simple, but player attraction and retention are limited

Engineering Contradiction:
Improveticket structureVSAvoidplayer attraction
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary actions by issuing tickets with undetermined values and storing the actual bonus amounts in advance on the server. The ticket structure remains simple with only identification codes printed, while the complexity of value determination is resolved beforehand through server-side processing, allowing players to redeem tickets without exposing the underlying complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary mechanism where the ticket itself serves as a carrier with simple printed identification codes, while the actual complex bonus information is stored separately on the server. This intermediary approach allows the physical ticket to remain simple while the digital backend handles the complexity of bonus determination, storage, and redemption validation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If dynamic bonus values are implemented, then player engagement increases, but the system complexity increases

Engineering Contradiction:
Improvebonus variabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements self-service by automatically determining bonus values based on pre-programmed triggering conditions and player data. The server autonomously calculates and assigns ticket values without requiring manual intervention, allowing complex bonus logic to operate transparently in the background while presenting a simple interface to players for ticket redemption.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses feedback mechanisms by continuously monitoring player behavior, game outcomes, and redemption patterns to dynamically adjust bonus determinations. The server receives feedback from gaming devices about player actions and uses this information to determine appropriate bonus values, creating a closed-loop system that adapts to player behavior while maintaining automated operation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8241111B2Method and apparatus for awarding a mystery promotional ticket
Publication Date: 2012.08.14 INTERNATIONAL GAME TECHNOLOGY INC
  • US8241111B2 patent drawing
  • US8241111B2 patent drawing
  • US8241111B2 patent drawing

AI summary

A gaming machine award system acts over a gaming machine network having a plurality of gaming devices coupled thereto. The award system includes a bonus server coupled to the network and having stored thereon a trigger condition. A game play tracker tracks game play across the network of gaming devices and detects an occurrence of the trigger condition. The bonus server sends out a selection signal over the network to a selected gaming machine responsive to the detected trigger condition. A printer associated with the selected gaming machine is structured to generate a mystery ticket printed output responsive to receipt of said selection signal including machine-readable indicia corresponding to a record of value stored at the bonus server, and human readable indicia that indicates only a range of possible values of the ticket but not a specific value. The printed ticket is a cashless instrument that may be redeemed or played per the nature and characteristics of the award given with the specific value awarded to the player.