Naked-eye 3D Display Device with Dynamic Light Field and Super Multi-view Modes

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Solution Overview

Problem

Current naked-eye 3D display technologies face limitations in viewing range, resolution, and comfort, with severe crosstalk and conflict between focus and convergence, restricting the application of light field and super multi-view displays, especially in medium-and-large-sized devices.

Innovation Solution

A display device with a light splitting system using arrayed lenses and sub-pixel subdivision units that alternate between left and right eye views, allowing for adjustable focus and reduced crosstalk, enabling seamless switching between light field and super multi-view displays by determining the viewer's eye position using an eye tracker and adjusting pixel island displays accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If light field display mode is used in central region, then viewing comfort and focus adjustment are improved, but device complexity increases

Engineering Contradiction:
Improveviewing comfortVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display panel is divided into multiple pixel islands, with the central region pixel islands configured for light field display mode and edge region pixel islands configured for super multi-view display mode. This segmentation allows different viewing modes to coexist, improving comfort in the central region without requiring the entire device to be complex light field technology.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between light field display mode and super multi-view display mode based on the detected eye position. When eyes are in the central region, light field mode is activated for better comfort; when eyes move to edge regions, super multi-view mode is activated. This dynamic adaptation optimizes viewing comfort without permanently increasing device complexity.

Inventive Principle:
Principle #15Dynamics

2Area of moving object

If super multi-view display mode is used in edge region, then viewing range is improved, but resolution decreases

Engineering Contradiction:
Improveviewing rangeVSAvoidresolution
Core Design Contradiction:
Area of moving objectVSManufacturing precision

Solution Approach 1:

Different display modes are applied to different spatial regions: light field mode with higher effective resolution is used in the central region where viewers typically focus, while super multi-view mode with broader viewing range is used in edge regions. This local quality differentiation ensures that resolution requirements are met in the critical central region while expanding viewing range in peripheral regions.

Inventive Principle:
Principle #3Local quality

3Illumination intensity

If naked-eye 3D display is implemented, then visual impact is improved, but crosstalk increases

Engineering Contradiction:
Improvevisual impactVSAvoidcrosstalk
Core Design Contradiction:
Illumination intensityVSObject-generated harmful factors

Solution Approach 1:

The display is segmented into different viewing zones with different optical characteristics. The light splitting device with microlenses is positioned to create distinct viewing regions, where each eye receives primarily its intended view. This segmentation reduces crosstalk by spatially separating the optical paths for left and right eye views while maintaining the naked-eye 3D effect.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the display effect by allowing natural, comfortable 3D viewing with adjustable focus and reduced crosstalk, expanding the viewing range and improving the application of naked-eye 3D technology.

Implementation Method 1

a light splitting device on a side of a display surface of the display panel, and including a plurality of lenses arranged in an array, where one pixel island corresponds to one lens, a main lobe angle of each of the lenses satisfies that monocular view images displayed by the sub-pixel subdivision units in one pixel island are projected onto a corresponding independent visible region by means of different lenses

Methodology Applied
Scientific EffectRefraction: Refraction

Data Source

PatentUS12142171B2Display device and driving method therefor
Publication Date: 2024.11.12 BOE TECHNOLOGY GROUP CO LTD
  • US12142171B2 patent drawing
  • US12142171B2 patent drawing
  • US12142171B2 patent drawing

AI summary

Provided are a display device and a driving method therefor. Each pixel island in a display panel is divided into a plurality of sub-pixel subdivision units, different monocular viewpoint images are formed by rendering different grayscales for different sub-pixel subdivision units, and a main lobe angle of each lens is adjusted to satisfy that the monocular viewpoint images displayed by the sub-pixel subdivision units in a pixel island are projected to a corresponding independent visible region respectively through different lenses to form a viewpoint, so as to satisfy conditions for achieving super-multi-viewpoint 3D display.