Naked-eye 3D Display System for 2D Games

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional stereoscopic 3D games lack vividness, failing to provide an immersive experience due to inadequate visual effects.

Innovation Solution

A method and system that convert virtual 3D games to stereoscopic 3D games by acquiring eye position parameters, calculating viewing distances and angles, and using gyroscope data to rotate and shear the game view matrix, resulting in vivid stereoscopic views through layout and rendering interlacing processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If conventional virtual 3D game rendering is used, then the game can be displayed on standard screens, but the visual effects lack vividness and immersion

Engineering Contradiction:
Improvevisual vividnessVSAvoidimmersive experience
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The patent transitions from conventional 2D/flat 3D rendering to true stereoscopic 3D by introducing depth dimension calculation. It computes depth information for each pixel based on view matrix transformation and projection matrix, enabling the display of objects with realistic depth perception rather than just flat images or simple pseudo-3D effects.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent dynamically adjusts stereoscopic display parameters including viewing distance, viewing angle, and depth scale factor based on eye position parameters detected by the eye tracker. This allows the 3D effect strength and depth perception to be optimized in real-time according to the viewer's actual position and orientation, enhancing visual vividness and immersion.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If eye tracking and real-time parameter adjustment are implemented, then visual immersion is enhanced, but system complexity increases

Engineering Contradiction:
Improveimmersive experienceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent integrates multiple functions into a unified rendering pipeline: eye position acquisition, head pose estimation, view matrix transformation, projection matrix calculation, and stereoscopic image generation all occur within the existing game rendering system. This multi-functional integration minimizes additional hardware requirements while achieving enhanced immersion.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces complex mechanical eye tracking hardware with software-based eye position estimation using facial feature point detection from camera images. This substitution reduces mechanical complexity while maintaining the ability to track eye position and adjust stereoscopic parameters in real-time.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Reliability

If stereoscopic 3D conversion is applied to all games, then immersive experience improves, but processing time and computational resources increase

Engineering Contradiction:
Improveimmersive experienceVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent performs view matrix and projection matrix calculations based on predicted future eye positions using gyroscope data and AI models. By anticipating the viewer's next gaze direction and position, the system pre-calculates rendering parameters, reducing real-time processing delays and maintaining smooth frame rates during stereoscopic conversion.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamic adjustment of stereoscopic rendering intensity and depth scale factor based on game scene characteristics and eye movement patterns. For static scenes or less critical moments, rendering complexity is reduced, while dynamic action sequences receive full stereoscopic processing, optimizing the balance between immersion and processing time.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240414309A1Naked-eye 3D display method and system for 2d game
Publication Date: 2024.12.12 GUANGDONG FUTURE TECH CO LTD
  • US20240414309A1 patent drawing
  • US20240414309A1 patent drawing
  • US20240414309A1 patent drawing

AI summary

The present application provides a naked-eye 3D display method and system for a 2D game. The method provided in the present application comprises: obtaining human eye position parameters of a viewer, and calculating a viewing distance between a display screen and the viewer and a viewing angle at time T1; predicting a viewing distance and a viewing angle at time T2 according to gyroscope data and/or key position and force data; and according to the viewing distance, a shear angle and the viewing angle, converting a 2D game into a 3D game, and displaying same on a naked-eye 3D display device at T2. According to the present application, a display effect of a stereoscopic 3D view is perfect, thereby improving the game experience of a player.