Naked-eye 3D VR Camera with Pupil Distance Lens Modules

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Solution Overview

Problem

Conventional three-dimensional VR technologies, such as cameras, lack night vision capabilities and can only display captured images in a two-dimensional format, failing to provide direct three-dimensional viewing and capturing.

Innovation Solution

A naked-eye three-dimensional VR camera with a lens module arranged according to pupil distance, a supplementary light module for night vision, and a montage module for splicing images to form a three-dimensional file, allowing synchronous capture and display of images side by side to create a three-dimensional effect.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If conventional three-dimensional VR technology is used, then three-dimensional image display is achieved, but night vision capability is lost

Engineering Contradiction:
Improvenight vision capabilityVSAvoidthree-dimensional image capture
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The patent combines a first lens module for visible light imaging, a second lens module for infrared imaging, and a supplementary light module into a single integrated camera body. This merging allows the device to simultaneously capture both visible and infrared images, enabling night vision capability while maintaining three-dimensional image capture functionality through the coordinated operation of multiple lens modules.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If conventional three-dimensional camera is used, then three-dimensional effect is achieved through optical transformation, but direct naked-eye three-dimensional viewing is not possible

Engineering Contradiction:
Improvedirect three-dimensional viewingVSAvoidoptical transformation mode
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent divides the imaging system into two separate lens modules: a first lens module for capturing visible light images and a second lens module for capturing infrared images. Each module independently captures images for its respective eye, and the images are then spliced together. This segmentation allows direct naked-eye three-dimensional viewing without complex optical transformation, as each eye receives its corresponding image directly.

Inventive Principle:
Principle #1Segmentation

3Reliability

If synchronous image capture by multiple lens modules is implemented, then naked-eye three-dimensional effect is achieved, but device structure becomes complex

Engineering Contradiction:
Improvenaked-eye three-dimensional effectVSAvoidmultiple lens modules arrangement
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent designs a universal camera body structure that can accommodate multiple lens modules (first lens module for visible light, second lens module for infrared) and a supplementary light module. This multi-functional design allows the same basic structure to handle different imaging functions, reducing overall device complexity despite the presence of multiple lens modules. The control member coordinates all modules uniformly, further simplifying the system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Ease of manufacture

If images are captured and stored separately, then processing is simplified, but three-dimensional image file creation requires additional montage operations

Engineering Contradiction:
Improveimage capture and storageVSAvoidimage splicing and montage
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The patent performs preliminary actions by capturing images synchronously from multiple lens modules with precise time synchronization. The control member coordinates the simultaneous capture of visible and infrared images, ensuring they correspond to the same moment in time. This preliminary synchronized capture reduces the complexity of subsequent montage operations, as the images are already temporally aligned and ready for direct splicing into three-dimensional image files.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables direct three-dimensional viewing and capturing of images with night vision capabilities, allowing seamless playback on other VR devices like glasses or helmets by simulating human eyes' pupil distance and synchronizing image capture and display.

Implementation Method 1

a lens module including a first lens and a second lens arranged at intervals according to a pupil distance thereof... the first lens module configured to capture a first image... the second lens module configured to capture a second image

Methodology Applied
Scientific EffectLight: Light

Implementation Method 2

a supplementary light module; the first lens module configured to capture a first image or cooperatively combined with the supplementary light module to capture the first image

Methodology Applied
Scientific EffectInfrared Radiation: Infrared Radiation

Data Source

PatentUS12137201B1Naked-eye three-dimensional VR camera
Publication Date: 2024.11.05 GD DIGITAL LIMITED
  • US12137201B1 patent drawing
  • US12137201B1 patent drawing
  • US12137201B1 patent drawing

AI summary

A naked-eye three-dimensional VR camera includes a first lens module and a second lens module arranged at intervals of a pupil distance to simulate human eyes and form a pupil distance difference between captured first and second images. When the first image through one eye and the second image through the other eye are observed from the display component through eyepiece member, a naked-eye three-dimensional effect can be directly formed. A montage module is connected to a control member or a memory card assembly to read files of the first and second images, and splice the first and second images according to a time axis. Because the first and second images are synchronously captured, so that the first and second images are combined to form a three-dimensional image file with the pupil distance difference, thereby playing the captured images on other naked-eye three-dimensional devices (such as VR glasses, VR helmets).