Display Device Battery Alerts with Named Game Controller Identification
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Solution Overview
Problem
When multiple game manipulation devices of the same brand or model are connected to a display device, users face difficulty in recognizing which device has a low battery, as existing systems do not provide clear notifications or differentiate between them.
Innovation Solution
A display device equipped with a wireless communication interface to detect battery levels of connected game manipulation devices, a memory to store device names, and a controller to display low battery notifications including the device name on the screen.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple game manipulation devices are connected to the display device, then the functionality and interactivity are improved, but the user cannot recognize which device has low battery
Solution Approach 1:
The display device segments the battery status information by displaying individual device names alongside battery level indicators for each connected game manipulation device. This segmentation allows users to distinguish between multiple devices with the same physical appearance and identify which specific device has low battery, resolving the information loss problem while maintaining the versatility of connecting multiple devices.
Solution Approach 2:
The display device acts as an intermediary between the game manipulation devices and the user. It receives battery status information from the devices and presents it in a standardized, easily interpretable format on the display screen, mediating the communication of battery status information to the user without requiring direct interaction with each device.
2Reliability
If the game manipulation device outputs low battery status directly, then the device provides battery information, but the user cannot recognize the low battery status while holding the device
Solution Approach 1:
The display device serves as an intermediary that receives battery status information from the game manipulation device and presents it in a visually prominent location on the screen. This allows the user to recognize battery status without needing to look at or interact with the handheld device itself, improving ease of operation while maintaining reliable battery status notification.
Solution Approach 2:
The battery status information is transferred from the physical dimension (on the handheld device) to the visual dimension (on the display screen). By projecting battery status information onto the display device's screen, the system creates a new dimension for information presentation that is easily accessible to the user during gameplay without requiring physical interaction with the controller.
3Loss of information
If device names are displayed on the screen, then the user can identify which device has low battery, but the display complexity increases
Solution Approach 1:
The display interface is segmented into distinct visual elements: device name text and battery level graphical indicators. This segmentation organizes the information in a structured manner that is easy to process, reducing the perceived complexity while providing complete device identification and battery status information.
Solution Approach 2:
The system uses color changes in the battery level indicators to convey battery status information. Different colors represent different battery levels, providing an intuitive visual coding system that reduces the complexity of information presentation while maintaining clear device identification through accompanying text labels.
Data Source
AI summary
A display device according to an embodiment of the present disclosure may include a memory; a display; a wireless communication interface for performing wireless communication with a plurality of game manipulation devices having the same brand name or model name; and a controller for receiving battery information indicating a low battery level from one of the game manipulation devices in a state where the plurality of game manipulation devices are connected to the display device, and displaying a battery low notification including the device name on the display when the device name of the game manipulation device is stored in the memory.


