Narrative Content Recommendation System for Virtual Spaces

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Generating interactive narrative content for 'open world' virtual spaces is time-consuming, labor-intensive, and expensive due to the complexity of manual processes, especially with many interacting characters and longer narratives.

Innovation Solution

A system that generates recommendations for narrative content by organizing narrative features into sets, using machine-readable instructions to facilitate the creation of virtual spaces, and aggregating user responses to optimize content generation, including character types, environment types, plot points, and user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If manual processes are used to create narrative content, then narrative quality and depth can be maintained, but the time and labor required increase dramatically

Engineering Contradiction:
Improvenarrative qualityVSAvoidcontent creation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system segments narrative content into discrete, structured components including narrative features (characters, environments, objects, plot points), narrative arcs, and interactive elements. This segmentation allows automated generation while maintaining quality through systematic organization of narrative elements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses parameter-based control to generate narrative content, where narrative features are defined by adjustable parameters such as character traits, environment properties, and plot point configurations. This enables automated generation of high-quality narrative content by manipulating these parameters systematically.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the virtual space includes more interacting characters and longer narratives, then user engagement increases, but authoring complexity scales dramatically

Engineering Contradiction:
Improveuser engagementVSAvoidauthoring complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements universal narrative templates and reusable narrative feature types that can be applied across multiple characters and storylines. These templates define common narrative patterns, character archetypes, and interaction types that reduce authoring complexity while enabling diverse, engaging content.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary organization of narrative content by pre-defining narrative features, relationships, and interaction rules before runtime. This upfront structuring of characters, environments, and plot points enables complex multi-character narratives to be managed systematically rather than ad hoc.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If fully manual content creation processes are used, then narrative depth can be achieved, but the cost and labor intensity become prohibitively high

Engineering Contradiction:
Improvenarrative depthVSAvoidcontent creation efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The system incorporates feedback mechanisms where user interactions with generated narrative content inform subsequent generation iterations. This feedback loop allows automated systems to learn from user preferences and maintain narrative depth by adapting to engagement patterns while improving efficiency.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system replaces manual mechanical processes of narrative creation with automated computational processes. Algorithms generate narrative content based on structured templates and parameters, substituting human labor with automated systems that maintain narrative quality through systematic rather than manual methods.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10990753B2Systems and methods for a procedural system for emergent narrative construction
Publication Date: 2021.04.27 DISNEY ENTERPRISES INC
  • US10990753B2 patent drawing
  • US10990753B2 patent drawing
  • US10990753B2 patent drawing

AI summary

A user interface may be presented to a creator to facilitate the creation of narrative content. The user interface may be part of a system configured to generate recommendations pertaining to narrative content. The narrative content is meant to be experienced by users, e.g., in a virtual space. Feedback and/or other responses from the creator may be used to train and/or modify the generation of new recommendations. Feedback and/or other responses from the users may be used to train and/or modify the generation of new recommendations.