Interactive Narrative Delivery via Messaging Service Segmentation

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Solution Overview

Problem

Current entertainment and media delivery systems lack an effective method to provide dynamic and interactive narrative content that engages users and adapts to their choices, limiting consumer value and interaction.

Innovation Solution

A message-based narrative content delivery system (NCDS) that uses a server system to communicate storyline messages via messaging services, allowing users to respond with choices that dictate the progression of the narrative, enabling dynamic and interactive storytelling across multiple devices and platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional video games and messaging services are used to deliver narrative content, then content delivery is possible, but user engagement and interactivity are limited

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The narrative content is segmented into discrete messages that are delivered sequentially through the messaging service. Each message represents a portion of the storyline and can be independently processed, allowing the system to deliver complex narrative content through simple, manageable units that fit the messaging interface paradigm

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses a universal messaging service interface to deliver narrative content, making the same platform capable of both traditional messaging and interactive storytelling. This multi-functionality allows the system to leverage existing messaging infrastructure while providing enhanced user engagement through narrative interactivity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If static narrative content is delivered, then content delivery is simple, but user interaction and personalization are reduced

Engineering Contradiction:
ImprovepersonalizationVSAvoidcontent delivery efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system implements feedback loops where user responses to storyline messages are captured and used to determine subsequent message delivery. This allows the narrative to adapt to user choices while maintaining efficient automated delivery through server-side logic that processes responses and selects next steps based on predefined narrative paths

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The narrative content transitions from static to dynamic through user interaction. The storyline adapts in real-time based on user responses, with the system dynamically selecting which narrative portions to deliver next. This creates personalized storytelling experiences while maintaining delivery efficiency through automated server-side narrative management

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If interactive narrative content with variable paths is implemented, then user engagement increases, but system complexity and development difficulty increase

Engineering Contradiction:
Improvenarrative interactivityVSAvoidcontent creation ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The complex narrative structure is segmented into manageable message units with associated response options. Each segment can be independently authored and tested, making the creation of interactive narratives more accessible. The segmentation allows authors to focus on one narrative portion at a time while the system handles the complexity of path management

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary layer (the messaging service and server system) that manages the complexity of variable narrative paths. This intermediary handles the routing logic and state management, shielding content creators from the full complexity of implementing interactive narratives with multiple pathways and outcomes

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10608974B2Computer-based authoring tool for narrative content delivered by an interactive message-based delivery system
Publication Date: 2020.03.31 DAYBREAK GAME COMPANY LLC
  • US10608974B2 patent drawing
  • US10608974B2 patent drawing
  • US10608974B2 patent drawing

AI summary

A computer-based system maintains and provides a graphical authoring tool on a display device that enables a user to create a narrative storyline for uploading to a database system. The authoring tool operates to receive text content for a first passage of the narrative storyline, and text content for a second passage of the narrative storyline, establish a link from the first passage to the second passage, and assign user personality trait characteristics to the link. The trait characteristics influence personality trait profiles maintained by the database system for readers of the narrative storyline when the readers select the link to obtain the second passage. The authoring tool operates to upload the narrative storyline data from the computer-based system to the database system. The uploaded data includes the text content for the passages, the link, and the user personality trait characteristics assigned to the link.